Search found 2310 matches

by DJ_O
Sun 04 Apr, 2021 1:04 pm
Forum: Announce Your Projects
Topic: First Fantasy: Mana Force
Replies: 16
Views: 25852

Re: First Fantasy: Mana Force

https://media.discordapp.net/attachments/818144928093044816/828027224808489000/ezgif-3-a4f03e3ceb4c.gif https://tiplanet.org/modules/archives/captures/1617490096ffmf41screens.png Version 4.5 is now available! -Small menus and text boxes now have a white border around them. -Removed the digits from ...
by DJ_O
Thu 25 Mar, 2021 5:31 pm
Forum: Announce Your Projects
Topic: First Fantasy: Mana Force
Replies: 16
Views: 25852

Re: First Fantasy: Mana Force

Updates since last update post: -Fixed leveling up bug introduced at an unknown time. -After some magic animations such as Flare and Blitz, the sprites re-appears faster now. -Using lightning-based magic spells while in the swamp now causes you to take damage as well. -The main character sprite now ...
by DJ_O
Sat 13 Mar, 2021 2:19 pm
Forum: Announce Your Projects
Topic: First Fantasy: Mana Force
Replies: 16
Views: 25852

Re: First Fantasy: Mana Force

Yup it was fun to code again, plus version 4.0 felt nostalgic since that version was programmed entirely on-calc, albeit with some help from SourceCoder to view code on larger screen. I didn't code on SourceCoder since I accidentally corrupted one of the First Fantasy file that had lots of text ther...
by DJ_O
Thu 11 Mar, 2021 12:29 pm
Forum: Announce Your Projects
Topic: First Fantasy: Mana Force
Replies: 16
Views: 25852

Re: First Fantasy: Mana Force

Thanks! A new expanded version of First Fantasy: Mana Force for the TI-83 Premium CE and TI-84 Plus CE is underway. Four bonus dungeons with even harder enemies are being added. Here are some of the changes in the menu: https://img.ourl.ca/cemu_DgO6e.png The following screenshots did not have the cr...
by DJ_O
Mon 01 Mar, 2021 7:57 pm
Forum: Announce Your Projects
Topic: First Fantasy: Mana Force
Replies: 16
Views: 25852

Re: First Fantasy: Mana Force

Version 3.1 is now released, with the following updates: -The game launcher now has an icon in shells like the C Silver Edition version did. -Save files are now archived after being edited, for protection against RAM clears. -If a save file is empty when loaded, then a new game is now launched inste...
by DJ_O
Sun 28 Feb, 2021 1:38 pm
Forum: Off Topic
Topic: COVID-19 - Check-in
Replies: 10
Views: 3355

Re: COVID-19 - Check-in

Yeah, in recent years most big sites became very quiet. CodeWalrus had a good run a few years ago after it split from Omnimaga, but after I got PTSD and juju got a job it kind of died (even MaxCoderz has more posts now) and nowadays most of the remaining CW activity has been concentrated on Discord....
by DJ_O
Sun 28 Feb, 2021 1:28 pm
Forum: Off Topic
Topic: DJ Omnimaga music (electronic)
Replies: 2
Views: 4161

Re: DJ Omnimaga music (electronic)

I am pleased to announce that my new electronic power metal compilation, "Ancient Kingdom of the Knight of the Moon", is now released. This compilation features all electronic power metal that I've released since October 2014 until the release of "Illegal Music Chemistry II", as ...
by DJ_O
Fri 05 Feb, 2021 12:54 pm
Forum: Mode 7 Engine
Topic: TI-84+CE Mode 7 Engine development
Replies: 18
Views: 10156

Re: TI-84+CE Mode 7 Engine development

How many koopa shells do you think you will be able to handle at once on the race track? I think in the SNES game it's about 3, right? Also a suggestion: You should make the background move faster while turning
by DJ_O
Sun 31 Jan, 2021 1:09 pm
Forum: Mode 7 Engine
Topic: TI-84+CE Mode 7 Engine development
Replies: 18
Views: 10156

Re: TI-84+CE Mode 7 Engine development

Aw hardware revisions can suck, sometimes. D: Hopefully the fix is not too hard to implement.
by DJ_O
Thu 28 Jan, 2021 1:57 pm
Forum: Mode 7 Engine
Topic: TI-84+CE Mode 7 Engine development
Replies: 18
Views: 10156

Re: TI-84+CE Mode 7 Engine development

So I tried the demo you posted on TI-Planet and I'm amazed by it so far. Runs pretty fast on my pre-A hardware CE calc and I haven't gotten any crashes so far with OS 5.6 :)
by DJ_O
Mon 25 Jan, 2021 1:26 pm
Forum: Announce Your Projects
Topic: First Fantasy: Mana Force
Replies: 16
Views: 25852

Re: First Fantasy: Mana Force

Thanks! The custom font program by Iambian definitively opens new possibilities reminiscent of End of Forever by Betasword. However I tried doing the same on a monochrome calculator ROM and I couldn't get tree sprites to look right in 5x7
by DJ_O
Fri 15 Jan, 2021 10:31 pm
Forum: Announce Your Projects
Topic: First Fantasy: Mana Force
Replies: 16
Views: 25852

Re: First Fantasy: Mana Force

Oh! I just noticed that I haven't posted about version 3.0 here. Thanks to Iambian custom font routine and editor, the game now uses sprites on the home screen! https://tiplanet.org/modules/archives/captures/1604004706ffmf20screens.png -You can now quit the game with CLEAR from the title screen. -Th...
by DJ_O
Thu 14 Jan, 2021 9:24 pm
Forum: Off Topic
Topic: COVID-19 - Check-in
Replies: 10
Views: 3355

Re: COVID-19 - Check-in

It kind of got out of control during the holidays but in recent days daily cases have gone down significantly. Keep in mind we have a curfew now, though (8 PM to 5 AM). With vaccines coming in at an increasing rate I'm kinda optimistic, though.
by DJ_O
Fri 20 Nov, 2020 4:18 pm
Forum: Off Topic
Topic: COVID-19 - Check-in
Replies: 10
Views: 3355

Re: COVID-19 - Check-in

Over here it got worse in Alberta province, but in Quebec the amount of new cases per day has been steady for almost 3 months now. In my city things seems to get better, though.
by DJ_O
Wed 07 Oct, 2020 5:57 pm
Forum: Off Topic
Topic: COVID-19 - Check-in
Replies: 10
Views: 3355

Re: COVID-19 - Check-in

We've hit record amounts of daily cases over here as the second wave hits, especially in my city and Montreal, but so far they didn't put everything in lockdown like during the first wave. Stores are open, restaurants offer takeout/delivery and we can go out, but bars, theaters and sport venues are ...