Search found 2303 matches

by DJ_O
Fri 05 Feb, 2021 12:54 pm
Forum: Mode 7 Engine
Topic: TI-84+CE Mode 7 Engine development
Replies: 18
Views: 8150

Re: TI-84+CE Mode 7 Engine development

How many koopa shells do you think you will be able to handle at once on the race track? I think in the SNES game it's about 3, right? Also a suggestion: You should make the background move faster while turning
by DJ_O
Sun 31 Jan, 2021 1:09 pm
Forum: Mode 7 Engine
Topic: TI-84+CE Mode 7 Engine development
Replies: 18
Views: 8150

Re: TI-84+CE Mode 7 Engine development

Aw hardware revisions can suck, sometimes. D: Hopefully the fix is not too hard to implement.
by DJ_O
Thu 28 Jan, 2021 1:57 pm
Forum: Mode 7 Engine
Topic: TI-84+CE Mode 7 Engine development
Replies: 18
Views: 8150

Re: TI-84+CE Mode 7 Engine development

So I tried the demo you posted on TI-Planet and I'm amazed by it so far. Runs pretty fast on my pre-A hardware CE calc and I haven't gotten any crashes so far with OS 5.6 :)
by DJ_O
Mon 25 Jan, 2021 1:26 pm
Forum: Announce Your Projects
Topic: First Fantasy: Mana Force
Replies: 8
Views: 21896

Re: First Fantasy: Mana Force

Thanks! The custom font program by Iambian definitively opens new possibilities reminiscent of End of Forever by Betasword. However I tried doing the same on a monochrome calculator ROM and I couldn't get tree sprites to look right in 5x7
by DJ_O
Fri 15 Jan, 2021 10:31 pm
Forum: Announce Your Projects
Topic: First Fantasy: Mana Force
Replies: 8
Views: 21896

Re: First Fantasy: Mana Force

Oh! I just noticed that I haven't posted about version 3.0 here. Thanks to Iambian custom font routine and editor, the game now uses sprites on the home screen! https://tiplanet.org/modules/archives/captures/1604004706ffmf20screens.png -You can now quit the game with CLEAR from the title screen. -Th...
by DJ_O
Thu 14 Jan, 2021 9:24 pm
Forum: Off Topic
Topic: COVID-19 - Check-in
Replies: 7
Views: 1795

Re: COVID-19 - Check-in

It kind of got out of control during the holidays but in recent days daily cases have gone down significantly. Keep in mind we have a curfew now, though (8 PM to 5 AM). With vaccines coming in at an increasing rate I'm kinda optimistic, though.
by DJ_O
Fri 20 Nov, 2020 4:18 pm
Forum: Off Topic
Topic: COVID-19 - Check-in
Replies: 7
Views: 1795

Re: COVID-19 - Check-in

Over here it got worse in Alberta province, but in Quebec the amount of new cases per day has been steady for almost 3 months now. In my city things seems to get better, though.
by DJ_O
Wed 07 Oct, 2020 5:57 pm
Forum: Off Topic
Topic: COVID-19 - Check-in
Replies: 7
Views: 1795

Re: COVID-19 - Check-in

We've hit record amounts of daily cases over here as the second wave hits, especially in my city and Montreal, but so far they didn't put everything in lockdown like during the first wave. Stores are open, restaurants offer takeout/delivery and we can go out, but bars, theaters and sport venues are ...
by DJ_O
Thu 11 Jun, 2020 5:59 pm
Forum: Announce Your Projects
Topic: First Fantasy: Mana Force
Replies: 8
Views: 21896

Re: First Fantasy: Mana Force

Nope, for the CE there are different files available than on the C Silver Edition. This is what the C Silver Edition version looks like, by the way: https://img.ourl.ca/ffmfscreens.gif https://www.ticalc.org/archives/files/ss/868/86842.gif The C Silver Edition version uses xLIBC, by tr1p1ea, which i...
by DJ_O
Wed 10 Jun, 2020 5:51 pm
Forum: Mode 7 Engine
Topic: TI-84+CE Mode 7 Engine development
Replies: 18
Views: 8150

Re: TI-84+CE Mode 7 Engine development

Very great tr1p1ea, and that grayscale Mode 7 demo looks cool too. I wonder how many koopa shells will be able to move at the same time on the race track without slowing down too much?
by DJ_O
Wed 10 Jun, 2020 5:48 pm
Forum: Announce Your Projects
Topic: First Fantasy: Mana Force
Replies: 8
Views: 21896

Re: First Fantasy: Mana Force

Thanks for the comments. Yeah the CSE version hasn't been updated but it actually looks better, since it takes advantage of xLIBC. Thankfully DrDnar did not add error checks for everything in his lib so I could do things with CE Textlib that cannot be done normally. Here are some updates: https://im...
by DJ_O
Fri 22 May, 2020 1:27 am
Forum: News and Information
Topic: The End has finally come - TI removes ASM support
Replies: 2
Views: 2457

Re: The End has finally come - TI removes ASM support

If one day I ever program again, I would probably not mind releasing one more game for the CE. After all, I released Opossum Massage Simulator for the CSE one year after being discontinued. But I'd be more inclined to give HP Prime PPL language another try or learn C.Basic for the Casio fx-CG10/20/5...
by DJ_O
Mon 09 Mar, 2020 11:28 pm
Forum: Mode 7 Engine
Topic: TI-84+CE Mode 7 Engine development
Replies: 18
Views: 8150

Re: TI-84+CE Mode 7 Engine development

By the way, I was wondering if the TI-84+CE has enough memory to allow Mario Kart style courses that are larger than the SNES ones? The SNES ones were on the small side so a lap lasted like 15-25 seconds.
by DJ_O
Thu 06 Feb, 2020 6:55 pm
Forum: Off Topic
Topic: DJ Omnimaga music (electronic)
Replies: 0
Views: 3219

DJ Omnimaga music (electronic)

Aside from TI-84+, TI-84+CSE, CE and HP Prime programming, I also made music and over the years I have reached about 200 original songs of various genres: Eurodance, trance, UK hardcore, happy hardcore, electronic power metal and video game soundtrack. This is my discography and web links Full-lengh...
by DJ_O
Thu 06 Feb, 2020 5:45 pm
Forum: Mode 7 Engine
Topic: TI-84+CE Mode 7 Engine development
Replies: 18
Views: 8150

Re: TI-84+CE Mode 7 Engine development

What is the exact clock speed of the CE in ASM mode by the way?

Also very nice tr1p1ea. Please do backups often this time around so you won't lose progress :P

Another thing: This sub-forum is invisible to guests. You might want to fix this for visibility.