Search found 1598 matches

by CoBB
Fri 09 Apr, 2010 7:26 am
Forum: Off Topic
Topic: Dead forums (lively thread)
Replies: 123
Views: 446973

Re: Dead forums (lively thread)

Galandros wrote:MC needs new projects and progress news...
Well, it hardly qualifies as a new project, but Acelgoyobis and PindurTI can be found on github now, in case anyone is interested. :P
by CoBB
Sat 28 Nov, 2009 6:55 pm
Forum: Desolate
Topic: Desolate Re-write
Replies: 161
Views: 1213312

Re: Desolate Re-write

CDI wrote:Still holding out for this one :)
So am I. :)
by CoBB
Mon 16 Mar, 2009 9:59 pm
Forum: Off Topic
Topic: asm for computer
Replies: 16
Views: 49170

Re: asm for computer

Btw, 2 cc's, that's cool - did it texture more than 1 pixel at the same time? Sure, it used LUTs to advance four pixels at a time, and exploited the parallelisation capabilities of the good old Pentium 1 by arranging instructions in a highly pipeline efficient way. I think one iteration took 9 ...
by CoBB
Sun 15 Mar, 2009 9:00 pm
Forum: Off Topic
Topic: asm for computer
Replies: 16
Views: 49170

Re: asm for computer

people write 3d engines for it, beacause whit screen resolution of 1024*768 (= low) and 30 FPS, you need to calucate 1024*768*30=23 592 960 rays a second, that is more then the calucator has cycles in fast mode :shock: Real-time 3D engines don’t work like that. You don’t shoot rays independently for ...
by CoBB
Sat 31 Jan, 2009 8:34 pm
Forum: Programming Help
Topic: Evil Algorithm, applying transformation vector in-place?
Replies: 5
Views: 22184

Re: Evil Algorithm, applying transformation vector in-place?

Doesn't matter, all I need it an algorithm But, please don't use that as an excuse to use something exotic ;) edit: ok, Universe, you have won. Until I find a better way, I will just copy all data to a secondary array. :( http://www.jjj.de/fxt/ Have a look at the permutation functions of the lib ...
by CoBB
Mon 22 Dec, 2008 6:17 pm
Forum: Off Topic
Topic: Post Your Internet speeds
Replies: 42
Views: 153246

Re: Post Your Internet speeds

http://www.speedtest.net/result/377306508.png I’m downloading stuff at the moment and my brother is also hooked up, but I could get about 4100/320 kbps with no traffic. http://www.speedtest.net/result/377325448.png That’s my uni connection. It might be toned down a bit by the fact that it was mea ...
by CoBB
Sun 07 Sep, 2008 6:43 am
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Dev] 8-level Grayscale Routines
Replies: 22
Views: 84266

Re: [Staff][Dev] 8-level Grayscale Routines

I believe PTI only supports 82, 83, and 83+ Yes, but the SE ROMs can also detect regular 83+ hardware and run on it (as far as I can remember). At least PTI works with ROMs from 1.15 to 1.18. The grey levels are definitely nice to see. :) I also experimented with 8-level greyscale back in the old ...
by CoBB
Fri 18 Jul, 2008 9:11 pm
Forum: Off Topic
Topic: How long have you been programming in Z80 assembly?
Replies: 11
Views: 28593

I think I did it first in 2000, maybe 1999. But I haven’t really coded anything after Acelgoyobis (2004), unless emulators count. ;) My first encounter with assembly was in 1992, on the PC.
by CoBB
Thu 03 Jul, 2008 4:21 am
Forum: Announce Your Projects
Topic: [PC] Skate
Replies: 4
Views: 21120

It seems to run perfectly under linux as well (Debian sid amd64) with wine, even the sound works fine.
by CoBB
Sun 01 Jun, 2008 5:04 am
Forum: BBC BASIC
Topic: Original Progress Thread
Replies: 119
Views: 277399

benryves wrote:To make life easier, I'm going to use a fixed jump table from $4000..$40FF that BBC BASIC will use to call the host interface code.
Wait a minute, isn’t that area partly occupied by the signature?
by CoBB
Thu 29 May, 2008 6:07 pm
Forum: Programming Help
Topic: [TI ASM] Useful routines.
Replies: 50
Views: 81041

I'll play around with some other RNGs. I simply iterated over some area within page 0 to create the fire effect in the menu of Acelgoyobis (basically scrolling up a line, ANDing the screen with the TIOS code and redrawing text with an OR sprite routine in each frame), and it looks pretty good. Here ...
by CoBB
Wed 28 May, 2008 10:22 am
Forum: Programming Help
Topic: [TI ASM] Useful routines.
Replies: 50
Views: 81041

It's not as fast as I would like - an image which needs every pixel changed takes a couple of seconds - but it's good enough to be used in games for nice transitions between static screens. Wouldn’t it be more efficient to do it like this: Loop through the images. For each byte do the following: 1. ...
by CoBB
Sun 25 May, 2008 5:17 am
Forum: Aether 3D
Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
Replies: 319
Views: 421861

This looks a lot more professional already than many old PC games. :)
qarnos wrote:Screenshot - first half with stars on, second half with stars off
How come stars cause such a performance hit?
by CoBB
Fri 23 May, 2008 7:29 am
Forum: Aether 3D
Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
Replies: 319
Views: 421861

qarnos wrote:I just rotate the value right one place and mask out the two lowest bits to give a byte offset into the pattern array.
Does it look worse if you don’t mask out the last two bits? I can imagine that a clever dither pattern could allow achieving finer shades that way.
by CoBB
Tue 20 May, 2008 6:09 pm
Forum: Off Topic
Topic: Share your desktops
Replies: 109
Views: 307493

Recently I was forced to install fluxbox on a Linux box, becuase it’s a bit old to handle all the shiny fancy desktop environments (even Xfce). Well, I’m quite amazed. :D The whole thing gives you nothing more than a bunch of workspaces, two menus and of course the usual window decorations, and eve ...