Well, it hardly qualifies as a new project, but Acelgoyobis and PindurTI can be found on github now, in case anyone is interested.Galandros wrote:MC needs new projects and progress news...
Search found 1598 matches
- Fri 09 Apr, 2010 7:26 am
- Forum: Off Topic
- Topic: Dead forums (lively thread)
- Replies: 123
- Views: 446973
Re: Dead forums (lively thread)
- Sat 28 Nov, 2009 6:55 pm
- Forum: Desolate
- Topic: Desolate Re-write
- Replies: 161
- Views: 1213312
Re: Desolate Re-write
So am I.CDI wrote:Still holding out for this one
- Mon 16 Mar, 2009 9:59 pm
- Forum: Off Topic
- Topic: asm for computer
- Replies: 16
- Views: 49170
Re: asm for computer
Btw, 2 cc's, that's cool - did it texture more than 1 pixel at the same time? Sure, it used LUTs to advance four pixels at a time, and exploited the parallelisation capabilities of the good old Pentium 1 by arranging instructions in a highly pipeline efficient way. I think one iteration took 9 ...
- Sun 15 Mar, 2009 9:00 pm
- Forum: Off Topic
- Topic: asm for computer
- Replies: 16
- Views: 49170
Re: asm for computer
people write 3d engines for it, beacause whit screen resolution of 1024*768 (= low) and 30 FPS, you need to calucate 1024*768*30=23 592 960 rays a second, that is more then the calucator has cycles in fast mode :shock: Real-time 3D engines don’t work like that. You don’t shoot rays independently for ...
- Sat 31 Jan, 2009 8:34 pm
- Forum: Programming Help
- Topic: Evil Algorithm, applying transformation vector in-place?
- Replies: 5
- Views: 22184
Re: Evil Algorithm, applying transformation vector in-place?
Doesn't matter, all I need it an algorithm But, please don't use that as an excuse to use something exotic ;) edit: ok, Universe, you have won. Until I find a better way, I will just copy all data to a secondary array. :( http://www.jjj.de/fxt/ Have a look at the permutation functions of the lib ...
- Mon 22 Dec, 2008 6:17 pm
- Forum: Off Topic
- Topic: Post Your Internet speeds
- Replies: 42
- Views: 153246
Re: Post Your Internet speeds
http://www.speedtest.net/result/377306508.png I’m downloading stuff at the moment and my brother is also hooked up, but I could get about 4100/320 kbps with no traffic. http://www.speedtest.net/result/377325448.png That’s my uni connection. It might be toned down a bit by the fact that it was mea ...
- Sun 07 Sep, 2008 6:43 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Dev] 8-level Grayscale Routines
- Replies: 22
- Views: 84266
Re: [Staff][Dev] 8-level Grayscale Routines
I believe PTI only supports 82, 83, and 83+ Yes, but the SE ROMs can also detect regular 83+ hardware and run on it (as far as I can remember). At least PTI works with ROMs from 1.15 to 1.18. The grey levels are definitely nice to see. :) I also experimented with 8-level greyscale back in the old ...
- Fri 18 Jul, 2008 9:11 pm
- Forum: Off Topic
- Topic: How long have you been programming in Z80 assembly?
- Replies: 11
- Views: 28593
- Thu 03 Jul, 2008 4:21 am
- Forum: Announce Your Projects
- Topic: [PC] Skate
- Replies: 4
- Views: 21120
- Sun 01 Jun, 2008 5:04 am
- Forum: BBC BASIC
- Topic: Original Progress Thread
- Replies: 119
- Views: 277399
- Thu 29 May, 2008 6:07 pm
- Forum: Programming Help
- Topic: [TI ASM] Useful routines.
- Replies: 50
- Views: 81041
I'll play around with some other RNGs. I simply iterated over some area within page 0 to create the fire effect in the menu of Acelgoyobis (basically scrolling up a line, ANDing the screen with the TIOS code and redrawing text with an OR sprite routine in each frame), and it looks pretty good. Here ...
- Wed 28 May, 2008 10:22 am
- Forum: Programming Help
- Topic: [TI ASM] Useful routines.
- Replies: 50
- Views: 81041
It's not as fast as I would like - an image which needs every pixel changed takes a couple of seconds - but it's good enough to be used in games for nice transitions between static screens. Wouldn’t it be more efficient to do it like this: Loop through the images. For each byte do the following: 1. ...
- Sun 25 May, 2008 5:17 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 421861
- Fri 23 May, 2008 7:29 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 421861
- Tue 20 May, 2008 6:09 pm
- Forum: Off Topic
- Topic: Share your desktops
- Replies: 109
- Views: 307493
Recently I was forced to install fluxbox on a Linux box, becuase it’s a bit old to handle all the shiny fancy desktop environments (even Xfce). Well, I’m quite amazed. :D The whole thing gives you nothing more than a bunch of workspaces, two menus and of course the usual window decorations, and eve ...