Search found 455 matches

by thegamefreak0134
Wed 08 Oct, 2008 1:49 am
Forum: Programming Help
Topic: [TI-ASM] Understanding Greyscale
Replies: 14
Views: 26014

Re: [TI-ASM] Understanding Greyscale

Wow, those illustrate a lot of things quite well. Technically, proper interlacing is done on a bit level (the image shows byte level interlacing, although that would probably work as well) but a good illustration nonetheless. I'll probably work on this over the week, and then I'll post my code (if i...
by thegamefreak0134
Mon 06 Oct, 2008 5:50 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 253178

Re: Pokemon Purple

Yes, that indeed. I'm going to do something similar, but the only major difference is that I'll use greyscale for the HP bars (makes them slightly easier to read) and the, I dunno, "arrow line things" pointing at the creature that the info is referencing, that's going to be just a single p...
by thegamefreak0134
Sun 05 Oct, 2008 8:13 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 253178

Re: Pokemon Purple

Wow, this is coming along nicely. Seems like you're going to have the skeleton for the battle system up within the game soon. I'll be hard pressed to catch up. ;-)

-gamefreak
by thegamefreak0134
Sun 05 Oct, 2008 8:07 pm
Forum: Programming Help
Topic: [TI-ASM] Understanding Greyscale
Replies: 14
Views: 26014

Re: [TI-ASM] Understanding Greyscale

I'm *almost* following the replies here, except that I'm thrown off by the interrupts a bit. I was under the impression that interrupts were set in stone, that they automatically fired off 140 times a second or something bizzare like that. I was ready to accept this as a limitation of the TI hardwar...
by thegamefreak0134
Sat 04 Oct, 2008 5:40 pm
Forum: Programming Help
Topic: [TI-ASM] Understanding Greyscale
Replies: 14
Views: 26014

Re: [TI-ASM] Understanding Greyscale

So do I understand that you need to lcdbusy to poll the display driver before every byte written? If this is the case, it would make sense to try to "prep" the next byte before doing this, and then to ideally get your byte prep code done in less than the time that lcdbusy would take if cal...
by thegamefreak0134
Sat 04 Oct, 2008 8:54 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 185194

Re: Pokemon Red and Blue Ports

Well hi there. I just got Latenite running, I'm going to be giving this project a nice, fresh start. My main goal is to get the mapper up and running in non-greyscale, and start working out a simple "walk around pallet town" demo of sorts. No promises, I'm very rusty, its been far too long...
by thegamefreak0134
Sat 04 Oct, 2008 8:50 am
Forum: Programming Help
Topic: [TI-ASM] Understanding Greyscale
Replies: 14
Views: 26014

[TI-ASM] Understanding Greyscale

So I'm coming back to TI programming in ASM after a year or so out of the loop, and it seems a lot more manageable now that I have some proper asm experience under my belt. I just read and understood several tutorials on interrupts, and I want to make my own greyscale routine to practice with them. ...
by thegamefreak0134
Fri 23 May, 2008 8:11 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 185194

I did the fancy math, and for all of the front images to fit in memory, their combined raw size would take up exactly 1 page. Since I want the loader to be on the same page, I'll definitely be using some sort of compression for the images. I really want the extra info for the pokedex to be there. It...
by thegamefreak0134
Fri 16 May, 2008 4:47 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 185194

Text encoding would normally be possible, but I plan to use those extra values to command my engine. Basically, when the text drawing routine gets to a certain flag, it will start a battle, or award an item, or go to the next line, etc. I'm not sure how compressed I can get it after I do that, as it...
by thegamefreak0134
Wed 14 May, 2008 4:33 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 185194

You know, school has this nice way of making people forget about side Projects... I just finished my first year at Digipen, and as a result, I had no time at all to do anything that wasn't C++. It didn't help that one of my classes was focused on assembly for a PIC processor. That thing is soooo lim...
by thegamefreak0134
Fri 11 Apr, 2008 9:18 am
Forum: Off Topic
Topic: Strange Electronics Question
Replies: 3
Views: 6910

We have considered this, as we've got a strange power setup to begin with. The Microcontroller on the car has a power supply, and the NES has its own. I don't *think* we were crossing between the two, but it's difficult to know, I'll have to check on it tomorrow. If I had it set up like I think, the...
by thegamefreak0134
Fri 11 Apr, 2008 6:07 am
Forum: Off Topic
Topic: Strange Electronics Question
Replies: 3
Views: 6910

Strange Electronics Question

I'm working on a project for my school and I have a very very strange issue. I'm using a micro controller to drive a small car, and as an added feature, we've set up a turret on the top that can fire BBs. We've decided, in honor or retro, to control this turret using an NES controller, with the only...
by thegamefreak0134
Sun 03 Feb, 2008 10:08 am
Forum: Off Topic
Topic: Smash Bros Brawl
Replies: 154
Views: 337531

I don't know if I announced this a while back, but I go to Digipen (DIT) in Redmond. My school is catered toward Video Game design (Which is exactly the reason my Pokemon Project has not had any updates for a while, the coursework here is intense) and is basically the top floor of NOA. Yes, I kid yo...
by thegamefreak0134
Mon 05 Nov, 2007 8:00 am
Forum: Off Topic
Topic: Smash Bros Brawl
Replies: 154
Views: 337531

Wow, speaking of fire emblem, guess what today's update is. ^_^ Not to put anything up against nintendo's quality guidelines, but, well, *ahem* THEY HAVE A TYPO! THEY HAVE A TYPO! HAHAHAHAHA *cough* Sorry, seem to have lost my composure there a little. It's under Fox's Misfortune in the American Eng...
by thegamefreak0134
Tue 30 Oct, 2007 5:58 am
Forum: Off Topic
Topic: MS admits Vista is bloatware
Replies: 59
Views: 70654

When people refer to "Hardware Accelerated" in computer jargon, they typically mean that the GUI you are looking at for X application (including windows) has it's graphics drawn by the video card directly, rather than using a frame buffer mode or similar and drawing the graphics themselves...