Search found 245 matches
- Thu 08 Feb, 2007 9:39 pm
- Forum: Announce Your Projects
- Topic: XlibSweeper-Final DL Available!
- Replies: 29
- Views: 18181
- Wed 07 Feb, 2007 4:19 pm
- Forum: Announce Your Projects
- Topic: XlibSweeper-Final DL Available!
- Replies: 29
- Views: 18181
Ok, update here: Bugs still fixing: -Greyscale version commits a very strange flicker on the first loading, but runs fine after pressing one button. Probably a problem in first display that I will have to check over. -More optimizations to speed (maybe a for( loop running the program instead of a w...
- Sun 04 Feb, 2007 7:47 pm
- Forum: Announce Your Projects
- Topic: XlibSweeper-Final DL Available!
- Replies: 29
- Views: 18181
- Fri 02 Feb, 2007 9:28 pm
- Forum: Announce Your Projects
- Topic: Rainbow Six: Red Dawn-DEAD
- Replies: 16
- Views: 13599
- Fri 02 Feb, 2007 9:20 pm
- Forum: Announce Your Projects
- Topic: XlibSweeper-Final DL Available!
- Replies: 29
- Views: 18181
Ok, update here: -Greyscale has been redone quite a bit after a math test. Now, it runs butter smooth with barely and visible flickering, at the cost of about 133 bytes. -Small optimizations have been made according to some stuff repeating inside the game that only needs to be run once -Replaced X a...
- Wed 31 Jan, 2007 2:06 pm
- Forum: Announce Your Projects
- Topic: XlibSweeper-Final DL Available!
- Replies: 29
- Views: 18181
maybe it might be a problem with my calc. Recently I tried to optimize one of my older games, only to find that the group was corrupted. When I redownloaded my uncorrupted group from my computer (which I sent to ticalc.org), it had some program recognization errors even though the programs clearly e...
- Tue 30 Jan, 2007 10:32 pm
- Forum: Announce Your Projects
- Topic: Abscencia
- Replies: 64
- Views: 44504
- Tue 30 Jan, 2007 10:31 pm
- Forum: Announce Your Projects
- Topic: XlibSweeper-Final DL Available!
- Replies: 29
- Views: 18181
- Mon 29 Jan, 2007 9:35 pm
- Forum: Pixel Art
- Topic: 8x8 Top-Down Sprites needed
- Replies: 6
- Views: 15928
- Mon 29 Jan, 2007 1:51 pm
- Forum: Pixel Art
- Topic: Work in progress Samus
- Replies: 16
- Views: 31348
:O You dont have to laugh at me, its not like Ive ever used it, Ive just heard about it. I think Ill try ASM after I am through learning BASIC ;P It is just that almost everyone who starts coding in basic is afraid like you, take it from him he is very knowledgeable about asm. Those sprites look re...
- Sat 27 Jan, 2007 3:35 am
- Forum: Announce Your Projects
- Topic: XlibSweeper-Final DL Available!
- Replies: 29
- Views: 18181
@everyone with unique gameplay suggestions:Well, what I was planning on doing was completing a normal minesweeper clone first to get the feel on how it works. Then, I might work on some other projects that I still have going. Then, I would come back and work on an advanced minesweeper, which would b...
- Fri 26 Jan, 2007 9:26 pm
- Forum: Announce Your Projects
- Topic: XlibSweeper-Final DL Available!
- Replies: 29
- Views: 18181
I think I have the program up to quite a reasonable point, although there are some bad parts: -Methods I have tried in opening large spaces due to blank tiles have failed for taking too much time to perform. Instead, I have a quicker command that just opens the surrounding 8 spaces if you land on a ...
- Wed 24 Jan, 2007 4:16 pm
- Forum: Announce Your Projects
- Topic: XlibSweeper-Final DL Available!
- Replies: 29
- Views: 18181
Well, I have version .601b, I haven't checked recently however. Also, I have finished part of the variable twisting. What it does right now is detect if a square around your blank square is blank, and stores its coordinates into a list. It also detects if a space is open or closed, and will skip acr...
- Tue 23 Jan, 2007 4:27 pm
- Forum: Announce Your Projects
- Topic: XlibSweeper-Final DL Available!
- Replies: 29
- Views: 18181
ok, over the weekend I revamped the graphics on the greyscale for a more appealing look than epileptic seizure flashing. I also added a base for the opening of blank spaces, and will have to work on it more with some lists and other variable twists to get it to work all the way. I also didn't get a ...
- Wed 17 Jan, 2007 1:34 pm
- Forum: General TI Discussion
- Topic: Goodbye
- Replies: 8
- Views: 10858