Search found 245 matches

by Floodkiller
Thu 08 Feb, 2007 9:39 pm
Forum: Announce Your Projects
Topic: XlibSweeper-Final DL Available!
Replies: 29
Views: 18181

Small progress, but at 98%, small progress means almost there! I have a "version" of not losing on the first try, which means that instead of bothering to code out an entire routine for changing the mine around and rewriting two big parts of the matrix (as well as the fact that the routine...
by Floodkiller
Wed 07 Feb, 2007 4:19 pm
Forum: Announce Your Projects
Topic: XlibSweeper-Final DL Available!
Replies: 29
Views: 18181

Ok, update here: Bugs still fixing: -Greyscale version commits a very strange flicker on the first loading, but runs fine after pressing one button. Probably a problem in first display that I will have to check over. -More optimizations to speed (maybe a for( loop running the program instead of a w...
by Floodkiller
Sun 04 Feb, 2007 7:47 pm
Forum: Announce Your Projects
Topic: XlibSweeper-Final DL Available!
Replies: 29
Views: 18181

yea, after I release this version, ill either work on some of my other projects, or make a 3d version. I already have a small bit of groundwork on making a matrix that stores information three dimensionally without the aid of other matrices.
by Floodkiller
Fri 02 Feb, 2007 9:28 pm
Forum: Announce Your Projects
Topic: Rainbow Six: Red Dawn-DEAD
Replies: 16
Views: 13599

This project has died. Can't seem to figure out a decent way to make the game unrepetitive in a 2-D sidescroller.

There isn't much done with the engine, and what is done with it won't serve anyone too much good, so I won't release it.
by Floodkiller
Fri 02 Feb, 2007 9:20 pm
Forum: Announce Your Projects
Topic: XlibSweeper-Final DL Available!
Replies: 29
Views: 18181

Ok, update here: -Greyscale has been redone quite a bit after a math test. Now, it runs butter smooth with barely and visible flickering, at the cost of about 133 bytes. -Small optimizations have been made according to some stuff repeating inside the game that only needs to be run once -Replaced X a...
by Floodkiller
Wed 31 Jan, 2007 2:06 pm
Forum: Announce Your Projects
Topic: XlibSweeper-Final DL Available!
Replies: 29
Views: 18181

maybe it might be a problem with my calc. Recently I tried to optimize one of my older games, only to find that the group was corrupted. When I redownloaded my uncorrupted group from my computer (which I sent to ticalc.org), it had some program recognization errors even though the programs clearly e...
by Floodkiller
Tue 30 Jan, 2007 10:32 pm
Forum: Announce Your Projects
Topic: Abscencia
Replies: 64
Views: 44504

That looks pretty good so far! Can't wait to see how it progresses!
by Floodkiller
Tue 30 Jan, 2007 10:31 pm
Forum: Announce Your Projects
Topic: XlibSweeper-Final DL Available!
Replies: 29
Views: 18181

http://www.savefile.com/files/454268

Here is the dl link to the beta.
by Floodkiller
Mon 29 Jan, 2007 9:35 pm
Forum: Pixel Art
Topic: 8x8 Top-Down Sprites needed
Replies: 6
Views: 15928

Greyscale or B&W? If greyscale, how many levels?

Also, looking for any specific guns?
by Floodkiller
Mon 29 Jan, 2007 1:51 pm
Forum: Pixel Art
Topic: Work in progress Samus
Replies: 16
Views: 31348

:O You dont have to laugh at me, its not like Ive ever used it, Ive just heard about it. I think Ill try ASM after I am through learning BASIC ;P It is just that almost everyone who starts coding in basic is afraid like you, take it from him he is very knowledgeable about asm. Those sprites look re...
by Floodkiller
Sat 27 Jan, 2007 3:35 am
Forum: Announce Your Projects
Topic: XlibSweeper-Final DL Available!
Replies: 29
Views: 18181

@everyone with unique gameplay suggestions:Well, what I was planning on doing was completing a normal minesweeper clone first to get the feel on how it works. Then, I might work on some other projects that I still have going. Then, I would come back and work on an advanced minesweeper, which would b...
by Floodkiller
Fri 26 Jan, 2007 9:26 pm
Forum: Announce Your Projects
Topic: XlibSweeper-Final DL Available!
Replies: 29
Views: 18181

I think I have the program up to quite a reasonable point, although there are some bad parts: -Methods I have tried in opening large spaces due to blank tiles have failed for taking too much time to perform. Instead, I have a quicker command that just opens the surrounding 8 spaces if you land on a ...
by Floodkiller
Wed 24 Jan, 2007 4:16 pm
Forum: Announce Your Projects
Topic: XlibSweeper-Final DL Available!
Replies: 29
Views: 18181

Well, I have version .601b, I haven't checked recently however. Also, I have finished part of the variable twisting. What it does right now is detect if a square around your blank square is blank, and stores its coordinates into a list. It also detects if a space is open or closed, and will skip acr...
by Floodkiller
Tue 23 Jan, 2007 4:27 pm
Forum: Announce Your Projects
Topic: XlibSweeper-Final DL Available!
Replies: 29
Views: 18181

ok, over the weekend I revamped the graphics on the greyscale for a more appealing look than epileptic seizure flashing. I also added a base for the opening of blank spaces, and will have to work on it more with some lists and other variable twists to get it to work all the way. I also didn't get a ...
by Floodkiller
Wed 17 Jan, 2007 1:34 pm
Forum: General TI Discussion
Topic: Goodbye
Replies: 8
Views: 10858

necro wrote:likewise
x2