Search found 128 matches

by BetaSword
Wed 15 Nov, 2006 6:05 am
Forum: General TI Discussion
Topic: Err... Hi?
Replies: 13
Views: 6946

Err... Well, I'm going from my point of view. Back then, everyone was doing basic. But then again, I'm going mainly from a school standpoint, with people making their llittle DopeWars ripoffs and such forth. And back when Alienhead was still around. Alienhead was all basic... Psh, I didn't even know...
by BetaSword
Tue 14 Nov, 2006 6:25 am
Forum: General TI Discussion
Topic: Err... Hi?
Replies: 13
Views: 6946

So, are you planning to use this to make some of your old projects? :D I can't (and won't) garuntee anything. If everything goes well and perfectly, and I am actually able to keep on track and keep any semblance of motivation for once, then yes, possibly. But I'm not going to make any promises. Alr...
by BetaSword
Mon 13 Nov, 2006 11:33 am
Forum: General TI Discussion
Topic: Err... Hi?
Replies: 13
Views: 6946

benryves wrote:CoBB's guide is great. Good luck! :)
Bookmark'd.

Hrmm. Maybe this'll actually lead somewhere

For once.
by BetaSword
Mon 13 Nov, 2006 9:06 am
Forum: General TI Discussion
Topic: Err... Hi?
Replies: 13
Views: 6946

Err... Hi?

I'ma attempt to learn ASM. I have the 28 days guide, but does anyone know of anything else that would be helpful? I have discovered I have many hours to spare at night, and depending on the day, some at work. And a new laptop. So why not. Might as well try to learn something new. *disappears once ag...
by BetaSword
Wed 18 Jan, 2006 4:57 am
Forum: Off Topic
Topic: Animal Crossing friend codes!
Replies: 26
Views: 15240

Blah, stupid me.

Name: Jim
Town: Haven

Still the same friend code.
by BetaSword
Fri 16 Dec, 2005 1:51 pm
Forum: Discontinued Projects
Topic: [SHATTERED OASIS] Oh gosh, not again...
Replies: 69
Views: 69436

I actually haven't had a chance to check it out yet. But when I do, I'll let you know if it does the trick or not.
by BetaSword
Tue 13 Dec, 2005 6:27 am
Forum: Off Topic
Topic: Re: Kerm Bashing
Replies: 45
Views: 8784

You see, there's a reason I keep myself out of the politics of all this stuff. It's too confusing and I can't keep track of it But anyways... Eh, I don't see why everyone's bashing everyone else. I don't even know Kerm. All I know about him is that he's released more things than most groups combined...
by BetaSword
Tue 13 Dec, 2005 6:13 am
Forum: Discontinued Projects
Topic: [SHATTERED OASIS] Oh gosh, not again...
Replies: 69
Views: 69436

Sorry about the lack of updates or anything lately. I seem to have stumbled upon this... Animal Crossing thing... BUT! That doesn't mean it's over. Recently, I've been working on making little tiny 8x8 versions of most of the RPGMaker2003 objects, so that I can make areas more varied and such. And s...
by BetaSword
Thu 08 Dec, 2005 6:33 am
Forum: Off Topic
Topic: Animal Crossing friend codes!
Replies: 26
Views: 15240

Erg... I need other towns to invade, besides my brother's. I've got peaches and pears. But I want more.
by BetaSword
Tue 06 Dec, 2005 9:47 pm
Forum: Off Topic
Topic: Animal Crossing friend codes!
Replies: 26
Views: 15240

Animal Crossing friend codes!

Just as the title says: Share your Animal Crossing:Wild World friend code here!
Mine is: 4467-3726-9020

Yeah. Just don't destroy anything, mkay?
by BetaSword
Mon 05 Dec, 2005 6:12 am
Forum: Discontinued Projects
Topic: [SHATTERED OASIS] Feature Suggestions
Replies: 11
Views: 16561

For me, having just one room in a matrix seems to work fine, and yeah, the fact that xLIB can run archived programs means the room program can be archived. The way I have it, each room is numbered, and when you get to the edge of the screen, it changes the room variable in a way that depends on whic...
by BetaSword
Sun 04 Dec, 2005 6:50 am
Forum: General TI Discussion
Topic: What are all the calc-worthy programs?
Replies: 61
Views: 27703

Ooh, what about FPLUS(theta)? That one's always helpful.
by BetaSword
Sun 04 Dec, 2005 6:38 am
Forum: Announce Your Projects
Topic: Super Mario 3 - 68K
Replies: 36
Views: 17166

Well, technically, to be able to exactly recreate SMB3, you'd also need it to be able to automatically scroll diagonal and up as well, for some levels. But still, it already looks amazing.
by BetaSword
Sat 03 Dec, 2005 6:14 am
Forum: Aether 3D
Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
Replies: 319
Views: 180517

A question regarding the speed: I know that there are ways for ASM programs to take advantage of the SE's 15 mhz (I remember the 15 mhz version of Gemini that ran almost too fast). Would that make any difference in the speed of this, possibly allowing for more complex scenes at better framerates?
by BetaSword
Fri 02 Dec, 2005 7:04 am
Forum: Announce Your Projects
Topic: Super Mario 3 - 68K
Replies: 36
Views: 17166

Even the screen-moving-without-you bit? Like SMB3 level 1-4?