Well, first we need to get someone who knows more advanced web development stuff, like PHP. I'm hoping to get more responses about it at UTI.
I might have to learn it myself though. Well, I'll let you know if I find anyone.
Search found 53 matches
- Sat 02 Sep, 2006 4:35 am
- Forum: Pixel Art
- Topic: Wright Studios Graphic Archive
- Replies: 13
- Views: 23213
- Thu 31 Aug, 2006 10:51 pm
- Forum: Program Ideas
- Topic: NTetris
- Replies: 34
- Views: 50321
Wow, that's a pretty cool idea to combine Tetris and Bejeweled. But at first from reading the thread title I thought you were suggesting to combine Tetris and the N game! :D Now that would be interesting. Maybe you would control the ninja, and then somehow blocks come down... I don't know. Anyway, m...
- Thu 31 Aug, 2006 10:43 pm
- Forum: Pixel Art
- Topic: Wright Studios Graphic Archive
- Replies: 13
- Views: 23213
I was trying to do something similar before with Sprites Space , but it didn't take off. What I think would be more likely to work would be to build in a Sprite Lab program right into the website, like in Flash or PHP or something. So people can just come to the site and easily browse, edit and subm...
- Tue 21 Mar, 2006 4:48 am
- Forum: Pixel Art
- Topic: I dunno...
- Replies: 7
- Views: 18592
Re: I dunno...
For some reason these images don't show up on the forum. I have to quote your post to see the URL. I don't know if it's just my computer, or something else.[/offtopic] Anyway, now that I can see it, it reminds me of an Escher drawing. I'm sorry to hear that you are depressed, though. Hopefully you a...
- Thu 23 Feb, 2006 8:06 pm
- Forum: Program Ideas
- Topic: coolest game EVER!!!
- Replies: 137
- Views: 132805
- Tue 21 Feb, 2006 7:32 pm
- Forum: Program Ideas
- Topic: coolest game EVER!!!
- Replies: 137
- Views: 132805
After many hours of debugging, I have created a TI-BASIC engine for N! 8) It is fast even on my 83+ so on the 84+ it should be very fast. So far the engine includes running, jumping, wall sliding, wall jumping, and perfectly functional collision detection! The controls are 2nd to jump, and the right...
- Sun 12 Feb, 2006 9:40 pm
- Forum: Pixel Art
- Topic: Halo Sprites
- Replies: 60
- Views: 38367
Or good 6x8 graphics.Or good 6x6 graphics..
- Wed 25 Jan, 2006 1:50 am
- Forum: Pixel Art
- Topic: Beauty and Splendor
- Replies: 16
- Views: 15147
- Wed 25 Jan, 2006 1:41 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 216250
- Tue 24 Jan, 2006 8:29 pm
- Forum: Pixel Art
- Topic: Beauty and Splendor
- Replies: 16
- Views: 15147
Okay, I'll use a health bar. I just thought of a good idea for the ? blocks. When you hit one, a new random enemy is spawned. I could make it so there are three types of ? blocks: one for each type of enemy. But I think I'd rather add two different blocks. So what else is there to add? I need your b...
- Mon 23 Jan, 2006 4:53 am
- Forum: Pixel Art
- Topic: Beauty and Splendor
- Replies: 16
- Views: 15147
I am planning on using the alternate LCD setting to easily display the 6xn sprites. I don't know if that is the reason for the unusual dimensions, but it certainly is a factor. Also, the small tile size allows me to fit 16x10 tiles in one screen, with a row of four pixels left over. I think I will p...
- Sun 22 Jan, 2006 10:41 pm
- Forum: Pixel Art
- Topic: Beauty and Splendor
- Replies: 16
- Views: 15147
So I've been drawing 6x6 blocks for the Mario game. I think it would be nice to have 16 different tiles, including black and white background tiles. That leaves me with two spots left. What two other blocks should I add? http://usera.imagecave.com/axcho/blocks.GIF [EDIT] Also, should I add Bob-ombs ...
- Sat 21 Jan, 2006 9:42 pm
- Forum: Pixel Art
- Topic: Beauty and Splendor
- Replies: 16
- Views: 15147
Thanks thecheat, though I will probably stick to the original sprites. I will probably use your ducking Mario or a variation on it. (reasons why I like mine better: the koopa shells look more round and shiny, especially at a distance, and the goombas look more like angry mushrooms and less like smil...
- Sat 21 Jan, 2006 8:44 am
- Forum: Off Topic
- Topic: Debate thread (revived)
- Replies: 992
- Views: 357318
I don't have a problem following necro's posts. What I have concluded from the various online debates I've read over is that you can't really convince people this way. Instead of posting my opinions in online forums, I think I'd like to try other methods, like making games about the subjects in ques...
- Sat 21 Jan, 2006 5:39 am
- Forum: Pixel Art
- Topic: Beauty and Splendor
- Replies: 16
- Views: 15147
I'm actually not making a normal Mario game, with the mushrooms and all. I'm making a game where two players fight against each other as Mario. The mechanics are more like those of Super Mario 64 than the original games, except it is in 2D. What I am thinking of is a game where each player has a pow...