Search found 478 matches

by koolmansam375
Mon 28 Feb, 2005 8:11 pm
Forum: Programming Help
Topic: [TI ASM] The New ION/Mirage Programmers Guide
Replies: 5
Views: 3917

This is the last step Step 4 - Running/Testing Your Prog You can use (almost) any shell for this. If you compiled and wrote it for Ion you can use any shell. If you it for Mirage then you have to use mirage. Just make sure you have Ion or Mirage installed, run it, find your prog in the list and see ...
by koolmansam375
Mon 28 Feb, 2005 8:05 pm
Forum: Programming Help
Topic: [TI ASM] The New ION/Mirage Programmers Guide
Replies: 5
Views: 3917

Step Two - Restructuring the File Structure The 83pa28d batch file wants all the stuff organized into folders which is not what the Ion batch wants. Take all the files within the sub folders and put em into the parent "asm" folder. You can even delete the folders now cuz you wont be needin...
by koolmansam375
Mon 28 Feb, 2005 7:52 pm
Forum: Programming Help
Topic: [TI ASM] The New ION/Mirage Programmers Guide
Replies: 5
Views: 3917

[TI ASM] The New ION/Mirage Programmers Guide

This is gonna be like a quick little getting started guide for people who have read 83pa28d or CoBBs tut or even ASMGuru and want to start programming for shells be it Ion or Mirage. I know when I started out I didnt know how to write for the shells and now Im seeing other people who dont annd this ...
by koolmansam375
Mon 28 Feb, 2005 3:56 pm
Forum: General TI Discussion
Topic: How did you hear of maxcoderz?
Replies: 61
Views: 33050

Re: lol

Cool! A SSB game being made, and it looks great! Much better than Patori's version :lol: yeah patoris version is the only ssb i saw made for the 83's, i have made some major improvements, i was gonna post a topic here next week with a scrennie, so we will see how much time i have this week, sorry f...
by koolmansam375
Mon 28 Feb, 2005 2:27 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 832168

oh that reminds me of another thing thats in links awakening and i dunno if your gonna put it in.

In Links Awakening sometimes the action would shift from top down to side scrolling. Are you gonna have that? Prolly not, its really not that important
by koolmansam375
Mon 28 Feb, 2005 2:24 pm
Forum: Off Topic
Topic: Cave Story - DOWNLOAD THIS GAME!
Replies: 51
Views: 20711

aww man Im stuck finding the puppies i just need one more too!

i have:
a. the one by her bed
b. the one next to the health tank
c. the one down where all the birds holding skulls are
d. the one near the storage place

wheres the last one tho?
by koolmansam375
Mon 28 Feb, 2005 10:59 am
Forum: General TI Discussion
Topic: Interview with sic
Replies: 34
Views: 16966

kv83 wrote:
hey kv, do you do Casio stuff as well?
Not at this moment. The site is at this moment z80 based. This doesn't mean we want to add other platforms later on :roll:
It is called the Calc Webzine, not the TI or z80 webzine. (Unles you change the name to that :D)
by koolmansam375
Mon 28 Feb, 2005 10:55 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 832168

Another was you throw your boomerang and quickly pick something up and then the boomerang would just circle around you and damage enemies that way That was also in the gameboy version of links awakening, if you throw the boomerang, then grab hold of the rooster to fly, you could keep the boomerang ...
by koolmansam375
Mon 28 Feb, 2005 10:47 am
Forum: Programming Help
Topic: [TI BASIC] Optimizing
Replies: 167
Views: 173833

Oh yeah, and your optimizations randInt(-1,1 can be changed to randInt(1,3 This depends on how you want the AI player to move. Do you want to have the AI player sporadically jumping or do you want it moving by one? are you quoting yourself or is this a different 'Guest'. Please register as it will ...
by koolmansam375
Mon 28 Feb, 2005 2:33 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 832168

Links' Awakening has Shield and Sword upgrades as well. its been such a long time since ive played that game tho I do remember some of the filthy tricks you could do however One was the bomb arrows where you set A and B to bombs and arrows, push em at the same time and the arrow would explode on im...
by koolmansam375
Mon 28 Feb, 2005 2:09 am
Forum: Off Topic
Topic: Cave Story - DOWNLOAD THIS GAME!
Replies: 51
Views: 20711

this game is very neat.

I was playing it and I found a cool trick:
1. Get the Machine Gun and level it up to 3
2. Jump up a bit aim down and hold the fire button
The force of the shots will propel you all the way up to the roof! (watch out for spikes tho!!!)
this trick only works with the Machine Gun
by koolmansam375
Mon 28 Feb, 2005 1:24 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 832168

I don't recall seeing a game that shifted the screen to show action, so thats new. -Mike i think that was in Ocarina of Time. I kno of some other games that shift the screen to show the action but i cant remember their names :D also, Spencer, very nice this game is looking better everytime theres a...
by koolmansam375
Mon 28 Feb, 2005 1:15 am
Forum: Discontinued Projects
Topic: [DDR] Status
Replies: 127
Views: 188305

even after DDR is finished im still gonna wish there was some way i could hook up a pad to my calc :D ( but there isnt :'-( )
by koolmansam375
Mon 28 Feb, 2005 1:09 am
Forum: Programming Help
Topic: [General Algorithme] Ball->Paddle Collision Handling
Replies: 18
Views: 9670

A little tricky for a ball bouncing around, I wonder, why not use tricked up ball movement, for example letting it travel 1 pixel in x for every loop and a variable amount in y? hmm... that could probably achieve the same effect but for me its easier to think in terms of the ball moving at a certai...
by koolmansam375
Sun 27 Feb, 2005 9:53 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 832168

Shadow Phoenix wrote:Kevin, seriosly join ASM. I wil personnaly instruct you =D.
Newbie can help a newbie easier.
thats ASM Guru logic right there

also, notice how quickly we get off topic?