yep. it is great. i finally got my good computer online so i really dont have any more excuses to not work anymore.
does anyone know where i can post .exe files? i'm going to make a demo of what's coming up in wario ware using the game maker. (www.gamemaker.nl/) cheap way to make quick games.
Search found 12 matches
- Mon 26 Sep, 2005 6:42 pm
- Forum: Announce Your Projects
- Topic: Wario Ware
- Replies: 20
- Views: 15540
- Sun 25 Sep, 2005 10:49 pm
- Forum: Announce Your Projects
- Topic: Wario Ware
- Replies: 20
- Views: 15540
- Sun 25 Sep, 2005 8:13 pm
- Forum: Announce Your Projects
- Topic: Wario Ware
- Replies: 20
- Views: 15540
yeah... im definitely going with multiplayer, no way we're not doing it. and by hotseat multi, do you mean like, one player does a series of say, 10 games, then next person and so on till every one is through and it totals the points? thats a good idea. u know, if you work on that and give us a grap...
- Sat 24 Sep, 2005 11:20 am
- Forum: Announce Your Projects
- Topic: Wario Ware
- Replies: 20
- Views: 15540
ok, yeah, the other wario ware guy said no. he'a not even working on it right now, and he won't let us add on to his game so it looks like we're going to have to up our graphics level and actually make our own menus (nooooo!) oh well. and he doesnt beleive in multiplayer on a calc, so we're still ah...
- Sun 18 Sep, 2005 9:46 pm
- Forum: Announce Your Projects
- Topic: Wario Ware
- Replies: 20
- Views: 15540
yeah, basically. if it offends u, i'll take that back, but as far as i'm concerned, any ASm help would help me. i can't read tutorials... they bore me in a matter of 3 minutes. never got past day 1 of ASM in 28 days. however, i do well when it comes down to reading code, even if i don't know the lan...
- Sun 18 Sep, 2005 12:16 pm
- Forum: Announce Your Projects
- Topic: Wario Ware
- Replies: 20
- Views: 15540
i've thought of joining... im still waiting for threefingeredguy's response as to whether we should or not. basically, if he's gone, i lose my programmer and source for learning ASM. it sucks being a newbie. but yeah, as far as im concerned, the only downfall to more people joing the project is more...
- Sat 17 Sep, 2005 1:42 pm
- Forum: Announce Your Projects
- Topic: Wario Ware
- Replies: 20
- Views: 15540
Thanks for the link, Madskills. Looks like we're going to have some large competition graphicswise, but overall, I would say we have the leading edge for multiplayer parts and characters. So far we've only planned for 10 player alternating play, but maybe we'll have to up it to 2-4 player linked (as...
- Sat 17 Sep, 2005 11:19 am
- Forum: Pixel Art
- Topic: Wario Ware: Looking for better sprites...
- Replies: 2
- Views: 4030
- Sat 17 Sep, 2005 11:18 am
- Forum: Announce Your Projects
- Topic: Coordless calc connection
- Replies: 27
- Views: 19123
- Thu 15 Sep, 2005 8:18 pm
- Forum: Announce Your Projects
- Topic: Wario Ware
- Replies: 20
- Views: 15540
Wario Ware
Wario Ware... defintitely one of the best games in nintendo history. me and threefingerguy are taking on the project together, me being the artist and him being the programmer due to my lack of ASM knowledge. im working on it. who would have ever thought picking noses, unrolling toilet paper, choppi...
- Thu 15 Sep, 2005 8:00 pm
- Forum: Announce Your Projects
- Topic: Coordless calc connection
- Replies: 27
- Views: 19123
Would it replace the normal link port, or is there enough room inside the calc? if u make it, u might want to show how to do both. ive actually looked into this a little, not too seriously. but for the people who are too lazy to buy cases or want to cheat, show the internal and for the good kids sh...
- Thu 15 Sep, 2005 7:31 pm
- Forum: Pixel Art
- Topic: Wario Ware: Looking for better sprites...
- Replies: 2
- Views: 4030
Wario Ware: Looking for better sprites...
Me and threefingerguy are working on Wario Ware 83. As you can see below, most of the sprites are sucking right now. If you would like to send us better sprites, simply put them here in the same format as the ones below are (name at the top, character 8x16 sprite below facing 4 directions and the bi...