Search found 41 matches

by MathStuf
Sat 20 Aug, 2005 2:02 pm
Forum: Program Ideas
Topic: Multiplayer FPS
Replies: 71
Views: 33022

Here's a really bad ASCII diagram:

Code: Select all

      USB        I/O        USB
89Ti-------89Ti-------89Ti-------(and so on)
if the chain ends in a Titanium, that calcs can form a loop with an I/O link, otherwise it would be a chain. Also, you can start with an I/O link.
by MathStuf
Sat 20 Aug, 2005 1:01 am
Forum: Program Ideas
Topic: Multiplayer FPS
Replies: 71
Views: 33022

For the z80...I doubt it. The 68k calcs are fast enough to handle it though if played around with right. Texas Hold-em would be a good place to start with a big circle of calcs...
by MathStuf
Fri 19 Aug, 2005 7:39 pm
Forum: Announce Your Projects
Topic: Pokémon
Replies: 17
Views: 8961

No, that wasn't me or any other member of Nerdy Productions. We plan on making Kirby's Adventure and Dreamland 1-3 for the 68k calcs. I do remember someone saying something about it on this forum somewhere though.
by MathStuf
Fri 19 Aug, 2005 3:52 pm
Forum: Announce Your Projects
Topic: Pokémon
Replies: 17
Views: 8961

The modding program is coming along smoothly. After a few days of bug testing and working on the readme, everyone (with access to an 89) will be able to make mods that will be run by the game. Any kind of game that can be run in the style of Pokémon will be able to be made. Nearly everything ...
by MathStuf
Fri 19 Aug, 2005 3:44 pm
Forum: Program Ideas
Topic: Multiplayer FPS
Replies: 71
Views: 33022

I did have a few ideas about how to get multiple calculators connected. It would only work for the 89Ti and 84+ series though. Loops of calcs could easily be made with those. If you made a string of calcs, one regular 83/89 could get onto the end. The problem would be syncronizing all the calcs. Tur...
by MathStuf
Thu 04 Aug, 2005 3:06 am
Forum: Announce Your Projects
Topic: Pokémon
Replies: 17
Views: 8961

Well...if I could get the program I'm making now off the ground, you could make a map where only Mews appear. Link to the forum about the program is below:
http://nerdyproductions.sobertillnoon.c ... m.php?f=38
by MathStuf
Wed 27 Jul, 2005 1:35 am
Forum: Program Ideas
Topic: KIRBY!!!!! <(^-^)>
Replies: 105
Views: 217601

I have Kirby's Adventure and all three Dreamland games slated for programming for the 68k calcs. I love kirby(nightmare in dream land) Nightmare in Dreamland is a horrible rip of the original game it was based off of: Kirby's Adventure. They took out most of the 30+ power-ups and added a bad extra g...
by MathStuf
Tue 26 Jul, 2005 8:38 pm
Forum: Announce Your Projects
Topic: Pokémon
Replies: 17
Views: 8961

Mew

Don't worry, there'll be a way to catch it. There is going to be a secret cave that you must follow a few clues to get to. I already have the positions for them and the clues written up, you just need to find the first one.
by MathStuf
Tue 26 Jul, 2005 4:51 pm
Forum: Announce Your Projects
Topic: Pokémon
Replies: 17
Views: 8961

Numbers

Not that many, just the original 151 (I may make GSC, but memory space might kill those ideas). It's being done in C. All of my screenshots (what I made at least) were lost in the crash i had on Friday (as if my computer read my first post and decided to crash). I still have many of the files needed...
by MathStuf
Tue 26 Jul, 2005 3:57 pm
Forum: Announce Your Projects
Topic: Pokémon
Replies: 17
Views: 8961

Numbers

It will be the full game. Everything (except for maybe some text with people) will be in the game.
by MathStuf
Fri 22 Jul, 2005 7:06 pm
Forum: Announce Your Projects
Topic: Pokémon
Replies: 17
Views: 8961

Pokémon

I am in the process of creating Pokémon for the 68k calcs.I have a lot of the graphics done, and it should look just like the GameBoy version. A lot of the data has also been coded and it's progressing fine. There are a few little bumps, but it's not holding up anything major. The movement en...