Search found 296 matches
- Sat 11 Nov, 2023 8:29 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Demo] Metroid Infinity
- Replies: 39
- Views: 229717
Re: [Staff][Demo] Metroid Infinity
though I do wonder whether such fast action would be visible on an original "pea soup" Game Boy! That is a good point! I know it would be visible if one were to go the route of "bivert"-ing the screen ( along with a backlight mod ), as I have done that to a fair few of my origin...
- Sat 04 Nov, 2023 4:09 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Demo] Metroid Infinity
- Replies: 39
- Views: 229717
Re: [Staff][Demo] Metroid Infinity
What's a good thirteen or so years between updates, eh? I am sure at some point I am going to get this working on a calculator, but... that seems to be less my speed these days. I haven't done too much coding at all, but I fancied a play with a development environment called GB Studio targeted at ma...
- Sun 29 Oct, 2023 4:56 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff] TIWiFiModem: Take your TI-83 Plus online
- Replies: 3
- Views: 70235
Re: [Staff] TIWiFiModem: Take your TI-83 Plus online
I so badly want to use this and hang out in IRC for a bit, just to get a feel for how crazy it would be.
- Tue 26 Jan, 2010 7:56 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Demo] Metroid Infinity
- Replies: 39
- Views: 229717
Re: [Staff][Demo] Metroid Infinity
Just a little update here http://ijuln.net/file/MIupdate.zip feel free to report bugs and such.
The update just includes AI and a bugfix or two, and an added room.
http://sites.google.com/site/ijulnii/file/SCMI.gif
The update just includes AI and a bugfix or two, and an added room.
http://sites.google.com/site/ijulnii/file/SCMI.gif
- Wed 18 Nov, 2009 11:52 pm
- Forum: Off Topic
- Topic: Dead forums (lively thread)
- Replies: 123
- Views: 442768
Re: Dead forums (lively thread)
Have we done a maxcoderz game yet? One based off of the projects, members, and even the random stuff, from MaxCoderz past, present, and possible future!
- Wed 18 Nov, 2009 11:50 pm
- Forum: Desolate
- Topic: Desolate Re-write
- Replies: 161
- Views: 1206423
Re: Desolate Re-write
Still holding out for this one
- Wed 10 Jun, 2009 1:04 am
- Forum: Pixel Art
- Topic: Metroid Sprite Request
- Replies: 4
- Views: 18700
Metroid Sprite Request
At some point, there where a goggle of Metroid sprites floating around, from Kraid to Ridley, MotherBrain to the Metroids, and even a few of a sitting/standing chozo statue. Since I was picking up work on Metroid Infinity again, and don't have any of these large sprites, I was wondering is anyone co...
- Tue 09 Jun, 2009 6:28 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Demo] Metroid Infinity
- Replies: 39
- Views: 229717
Re: [Staff][Demo] Metroid Infinity
Yeah, I think though, the entire game may be played through the different perspective/timeline route. Being, there are 2 ways to change reality, you can flip into a different reality, or you can travel in time. And I could also, if I do it right, make not only 1 time affect another, but 1 reality af...
- Mon 08 Jun, 2009 3:16 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Demo] Metroid Infinity
- Replies: 39
- Views: 229717
Re: [Staff][Demo] Metroid Infinity
Ok, time for a little poll kinda. I have had 2 recent ideas to expand the gameplay of Metroid Infinity besides the 'time' aspect of it, I am still working on that aspect. But I had a little thought, well two, but I only want to implement one of them. My first thought was give Samus the ability to af...
- Mon 08 Jun, 2009 3:06 am
- Forum: Programming Help
- Topic: I'm very very rusty. Very... VERY rusty.
- Replies: 5
- Views: 24931
Re: I'm very very rusty. Very... VERY rusty.
Oh, just more things for Metroid Infinity. Nothing too spectacular
- Sun 07 Jun, 2009 8:55 pm
- Forum: Programming Help
- Topic: I'm very very rusty. Very... VERY rusty.
- Replies: 5
- Views: 24931
Re: I'm very very rusty. Very... VERY rusty.
I had actually figured it out a few hours later, real(9,Func,Pic_Num where Func is store or delete, seems this was left out of my copy of the xlib readme
- Sun 07 Jun, 2009 1:32 pm
- Forum: Programming Help
- Topic: I'm very very rusty. Very... VERY rusty.
- Replies: 5
- Views: 24931
I'm very very rusty. Very... VERY rusty.
Anywhooos. I was doing something involvingstoring pictures using xLIB's real(9 commans, and I couldn't for the life of me, get them to store. And I forgot if this was a bug in xLIB or if I was doing it wrong, or what was going wrong. Any enlightenment would be superb.
- Thu 18 Sep, 2008 9:53 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Beta] Pixel Fight!
- Replies: 5
- Views: 23544
Re: [Staff][Beta] Pixel Fight!
No, not quite. The name is deceptive kinda, had a good few people confused on how I was representing the characters, I simply use standard 8x8 sprites and use xLIB and the such. But it plays more like... hmm.. well, yeah, Xiao Xiao would be a fair comparason
- Tue 16 Sep, 2008 10:14 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Demo] Metroid Infinity
- Replies: 39
- Views: 229717
Re: [Staff][Demo] Metroid Infinity
sorry! I have been out of the loop for over a year, my bad x.x does it require x11? and is it universal?
- Tue 16 Sep, 2008 2:16 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Demo] Metroid Infinity
- Replies: 39
- Views: 229717
Re: [Staff][Demo] Metroid Infinity
I would, but I can't upload things to/from my calc, and can't find a decent osx emulator for the 83+... so