Search found 293 matches

by CDI
Tue 26 Jan, 2010 7:56 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 35
Views: 42623

Re: [Staff][Demo] Metroid Infinity

Just a little update here http://ijuln.net/file/MIupdate.zip feel free to report bugs and such.

The update just includes AI and a bugfix or two, and an added room.

http://sites.google.com/site/ijulnii/file/SCMI.gif
by CDI
Wed 18 Nov, 2009 11:52 pm
Forum: Off Topic
Topic: Dead forums (lively thread)
Replies: 123
Views: 74673

Re: Dead forums (lively thread)

Have we done a maxcoderz game yet? One based off of the projects, members, and even the random stuff, from MaxCoderz past, present, and possible future!
by CDI
Wed 18 Nov, 2009 11:50 pm
Forum: Desolate
Topic: Desolate Re-write
Replies: 161
Views: 153533

Re: Desolate Re-write

Still holding out for this one :)
by CDI
Wed 10 Jun, 2009 1:04 am
Forum: Pixel Art
Topic: Metroid Sprite Request
Replies: 4
Views: 6783

Metroid Sprite Request

At some point, there where a goggle of Metroid sprites floating around, from Kraid to Ridley, MotherBrain to the Metroids, and even a few of a sitting/standing chozo statue. Since I was picking up work on Metroid Infinity again, and don't have any of these large sprites, I was wondering is anyone co...
by CDI
Tue 09 Jun, 2009 6:28 am
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 35
Views: 42623

Re: [Staff][Demo] Metroid Infinity

Yeah, I think though, the entire game may be played through the different perspective/timeline route. Being, there are 2 ways to change reality, you can flip into a different reality, or you can travel in time. And I could also, if I do it right, make not only 1 time affect another, but 1 reality af...
by CDI
Mon 08 Jun, 2009 3:16 am
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 35
Views: 42623

Re: [Staff][Demo] Metroid Infinity

Ok, time for a little poll kinda. I have had 2 recent ideas to expand the gameplay of Metroid Infinity besides the 'time' aspect of it, I am still working on that aspect. But I had a little thought, well two, but I only want to implement one of them. My first thought was give Samus the ability to af...
by CDI
Mon 08 Jun, 2009 3:06 am
Forum: Programming Help
Topic: I'm very very rusty. Very... VERY rusty.
Replies: 5
Views: 7253

Re: I'm very very rusty. Very... VERY rusty.

Oh, just more things for Metroid Infinity. Nothing too spectacular
by CDI
Sun 07 Jun, 2009 8:55 pm
Forum: Programming Help
Topic: I'm very very rusty. Very... VERY rusty.
Replies: 5
Views: 7253

Re: I'm very very rusty. Very... VERY rusty.

I had actually figured it out a few hours later, real(9,Func,Pic_Num where Func is store or delete, seems this was left out of my copy of the xlib readme ;)
by CDI
Sun 07 Jun, 2009 1:32 pm
Forum: Programming Help
Topic: I'm very very rusty. Very... VERY rusty.
Replies: 5
Views: 7253

I'm very very rusty. Very... VERY rusty.

Anywhooos. I was doing something involvingstoring pictures using xLIB's real(9 commans, and I couldn't for the life of me, get them to store. And I forgot if this was a bug in xLIB or if I was doing it wrong, or what was going wrong. Any enlightenment would be superb.
by CDI
Thu 18 Sep, 2008 9:53 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Beta] Pixel Fight!
Replies: 5
Views: 9159

Re: [Staff][Beta] Pixel Fight!

No, not quite. The name is deceptive kinda, had a good few people confused on how I was representing the characters, I simply use standard 8x8 sprites and use xLIB and the such. But it plays more like... hmm.. well, yeah, Xiao Xiao would be a fair comparason
by CDI
Tue 16 Sep, 2008 10:14 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 35
Views: 42623

Re: [Staff][Demo] Metroid Infinity

sorry! I have been out of the loop for over a year, my bad x.x does it require x11? and is it universal?
by CDI
Tue 16 Sep, 2008 2:16 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 35
Views: 42623

Re: [Staff][Demo] Metroid Infinity

I would, but I can't upload things to/from my calc, and can't find a decent osx emulator for the 83+... so :)
by CDI
Mon 15 Sep, 2008 2:52 pm
Forum: Smash Bros
Topic: Project Discussion
Replies: 229
Views: 155978

Re: Project Discussion

tr1p works at his own pace, posting statements like that isn't necessarally going to generate positive answers, too many "o"s

parrot :drifter:
by CDI
Mon 15 Sep, 2008 1:19 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Demo] Metroid Infinity
Replies: 35
Views: 42623

Re: [Staff][Demo] Metroid Infinity

Well, I made all 6 'items' obtainable now, you have to go get the gun and morph ball, gun before morph ball. I have decided on just 2 or so maps, outside ship and underground, just different times that will have different landscapes, I will just need to find some good vars for all the tiles and such...
by CDI
Fri 12 Sep, 2008 2:25 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Beta] Pixel Fight!
Replies: 5
Views: 9159

[Staff][Beta] Pixel Fight!

Ok, anyone who has been on irc in the past 2 days or so, or when I was often on IRC may have heard of this, a little pet project of mine to create a BASIC fighting game with a decent AI, and it works out well. Basically all I have right now (if this version is the one I think it may be) is 4 charact...