It looks promising ! And indeed, grayscale and scrolling at the same time is quite a challenge. Do you use a programming package of built-in grayscale ?
And isn't it the same engine you showed us some time ago, with a gayscale mario demo ?
Search found 143 matches
- Sun 19 Feb, 2006 3:41 pm
- Forum: Smash Bros
- Topic: Project Discussion
- Replies: 229
- Views: 517310
- Sun 19 Feb, 2006 3:36 pm
- Forum: General TI Discussion
- Topic: Post your links here
- Replies: 17
- Views: 15101
Name: TIFT
URL: http://tift.paxl.org
Description: francophone programming group
Yes, the site doesn't work, but it's temporary !
URL: http://tift.paxl.org
Description: francophone programming group
Yes, the site doesn't work, but it's temporary !
- Sun 19 Feb, 2006 3:34 pm
- Forum: General TI Discussion
- Topic: Maxcoderz Forum Opinion
- Replies: 26
- Views: 22934
- Mon 13 Feb, 2006 11:26 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 216819
- Thu 09 Feb, 2006 11:53 am
- Forum: General TI Discussion
- Topic: WikiTI
- Replies: 35
- Views: 36859
- Wed 08 Feb, 2006 11:15 pm
- Forum: General TI Discussion
- Topic: WikiTI
- Replies: 35
- Views: 36859
- Wed 08 Feb, 2006 1:13 am
- Forum: Announce Your Projects
- Topic: zDoom
- Replies: 43
- Views: 29985
I've tinkered the line display engine so that the mixed up lines no longer appear. Which means that zDoom now fulfills all the requirements to be called version 0.11 \o/ You can grab it here.
- Mon 06 Feb, 2006 5:12 pm
- Forum: Staff Side Products & Featured Products
- Topic: [Featured] RealSound
- Replies: 115
- Views: 153911
This + the video thing on ticalc = MOVIES!!! well ok short clips! Can't wait to watch a 2 seconds movie on my 83 :lol: It's a great proof of concept though, I wonder if there's some kind of repository dedicated to this kind of experiments (maybe we could make some room on wikiti ?). edit : I couldn...
- Mon 06 Feb, 2006 12:03 am
- Forum: Announce Your Projects
- Topic: zDoom
- Replies: 43
- Views: 29985
- Sat 04 Feb, 2006 5:29 pm
- Forum: Announce Your Projects
- Topic: zDoom
- Replies: 43
- Views: 29985
OK I think ive solved this bug (sprites that appear in front of you while the object/enemie is behind), please test the new version and let me know if it's totally solved :
http://paxl.org/~gh/zdoom011a.zip
http://paxl.org/~gh/zdoom011a.zip
- Sat 04 Feb, 2006 2:11 pm
- Forum: Announce Your Projects
- Topic: zDoom
- Replies: 43
- Views: 29985
Is this the same build that i was lucky enough to preview a few weeks ago :)? Yes. It sometimes renders lines and sprites that should be behind you though, but I guess you already knew that. Yes, it's a very bothering bug... I'm adding it in the requirements for the 0.11 version, there must be some...
- Sat 04 Feb, 2006 2:04 pm
- Forum: General TI Discussion
- Topic: about HUDs
- Replies: 15
- Views: 15231
about HUDs
Here's an interesting article about HUDs : http://www.gamasutra.com/features/20060203/wilson_01.shtml I think it's quite thought-provoking for us who have to struggle to make fit a lot of information into 96*64 screens. Maybe the solution of togglable HUDs is the easiest to implement. Another easy s...
- Fri 03 Feb, 2006 1:13 pm
- Forum: General TI Discussion
- Topic: Request: Maxcoderz @ Wiki
- Replies: 16
- Views: 14134
- Mon 30 Jan, 2006 2:31 pm
- Forum: Announce Your Projects
- Topic: zDoom
- Replies: 43
- Views: 29985
- Wed 18 Jan, 2006 12:34 pm
- Forum: Off Topic
- Topic: Linux-Which distributions do you use?
- Replies: 54
- Views: 17477
Ubuntu is amazing, I tested the Dapper (unstable) liveCD version yesterday, and when I made my printer work in 4 clicks (no exaggeration) I thought it was really ready fo the end users. ... Unless the end user has hardware for which no free driver has been written, of course :oops: For older hardwar...