Search found 86 matches
- Sat 10 Mar, 2007 4:45 pm
- Forum: Staff Side Products & Featured Products
- Topic: [News][Staff] Conway's Game of Life!
- Replies: 12
- Views: 30486
- Tue 09 Jan, 2007 11:22 pm
- Forum: Off Topic
- Topic: Some biblical weirdness
- Replies: 20
- Views: 20925
The quotes do seem very strange when taken out of context. However, all of the passages are from the Old Testament, the half of the bible that was written before Jesus. After Jesus came and died on the cross, many of the rules God laid out no longer applied. As for all the destruction that was God m...
- Fri 22 Sep, 2006 10:53 am
- Forum: Off Topic
- Topic: Straight Outta Lynwood
- Replies: 15
- Views: 14657
- Sun 10 Sep, 2006 11:42 am
- Forum: Off Topic
- Topic: This or That (New rule: Only 1post/24h!!! See startpost.)
- Replies: 628
- Views: 288775
- Sun 03 Sep, 2006 1:09 pm
- Forum: Off Topic
- Topic: This or That (New rule: Only 1post/24h!!! See startpost.)
- Replies: 628
- Views: 288775
- Mon 21 Aug, 2006 6:59 pm
- Forum: Program Ideas
- Topic: Raptor
- Replies: 20
- Views: 27482
Yes, it is. You can find more info and downloads for Tyrian here.
- Sun 20 Aug, 2006 11:50 pm
- Forum: Program Ideas
- Topic: Raptor
- Replies: 20
- Views: 27482
That is probably because Mountain King Studios made both Demonstar and Raptor.CompWiz wrote:I used to play demonstar, and that looks pretty similar to this.
- Sun 19 Mar, 2006 6:09 pm
- Forum: Pixel Art
- Topic: Teeny Tiny Pixel Man :)
- Replies: 23
- Views: 32508
Tr1p1ea, I was porting Jetpack but then lost interest. I'm using the clipped sprite routine to port Stick Soldiers, but right now I'm taking a break. I figure I might as well share what useful things I've created.
- Sat 18 Mar, 2006 10:38 pm
- Forum: Pixel Art
- Topic: Teeny Tiny Pixel Man :)
- Replies: 23
- Views: 32508
Here are some 4x4 sprite and map routines that I made that you might find useful.
Download
Download
- Mon 06 Mar, 2006 4:09 pm
- Forum: Off Topic
- Topic: Gridwars (aka Geometry Wars)
- Replies: 6
- Views: 7806
- Sat 04 Mar, 2006 12:46 am
- Forum: Programming Help
- Topic: [General Algorithme] 3D engines
- Replies: 92
- Views: 54327
While drawing sprites is fast, the number of different orientations of a single polygon is so large that it would take a massive amount of memory to store all the data, with makes the technique impractical. It seems to me that the most practical way to get a 3d engine for z80 calcs would be to get m...
- Tue 14 Feb, 2006 10:24 pm
- Forum: Smash Bros
- Topic: Project Discussion
- Replies: 229
- Views: 493187
- Mon 13 Feb, 2006 2:12 am
- Forum: Programming Help
- Topic: [General Algorithme] 3D engines
- Replies: 92
- Views: 54327
- Mon 30 Jan, 2006 11:46 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Zelda (Best Project 2005)
- Replies: 727
- Views: 795470