Search found 86 matches

by Stickmanofdoom
Sat 10 Mar, 2007 4:45 pm
Forum: Staff Side Products & Featured Products
Topic: [News][Staff] Conway's Game of Life!
Replies: 12
Views: 28522

This is great stuff! Where's the source?
by Stickmanofdoom
Tue 09 Jan, 2007 11:22 pm
Forum: Off Topic
Topic: Some biblical weirdness
Replies: 20
Views: 20484

The quotes do seem very strange when taken out of context. However, all of the passages are from the Old Testament, the half of the bible that was written before Jesus. After Jesus came and died on the cross, many of the rules God laid out no longer applied. As for all the destruction that was God m...
by Stickmanofdoom
Fri 22 Sep, 2006 10:53 am
Forum: Off Topic
Topic: Straight Outta Lynwood
Replies: 15
Views: 14269

Awesome! I've always been a Weird Al fan; this is quite a nice surprise.
Does this mean that he will do another series of AL-TV on VH1?
by Stickmanofdoom
Sun 10 Sep, 2006 11:42 am
Forum: Off Topic
Topic: This or That (New rule: Only 1post/24h!!! See startpost.)
Replies: 628
Views: 268781

Cereal; I just finished a bowl of Honey Bunches of Oats, and it was super tasty!

Bluray or HDDVD?
by Stickmanofdoom
Sun 03 Sep, 2006 1:09 pm
Forum: Off Topic
Topic: This or That (New rule: Only 1post/24h!!! See startpost.)
Replies: 628
Views: 268781

Sould Calibur 1; I put way too many quarters into that game.

Spoon or fork?
by Stickmanofdoom
Mon 21 Aug, 2006 6:59 pm
Forum: Program Ideas
Topic: Raptor
Replies: 20
Views: 25849

Yes, it is. You can find more info and downloads for Tyrian here.
by Stickmanofdoom
Sun 20 Aug, 2006 11:50 pm
Forum: Program Ideas
Topic: Raptor
Replies: 20
Views: 25849

CompWiz wrote:I used to play demonstar, and that looks pretty similar to this.
That is probably because Mountain King Studios made both Demonstar and Raptor.
by Stickmanofdoom
Sun 19 Mar, 2006 6:09 pm
Forum: Pixel Art
Topic: Teeny Tiny Pixel Man :)
Replies: 23
Views: 30805

Tr1p1ea, I was porting Jetpack but then lost interest. I'm using the clipped sprite routine to port Stick Soldiers, but right now I'm taking a break. I figure I might as well share what useful things I've created.
by Stickmanofdoom
Sat 18 Mar, 2006 10:38 pm
Forum: Pixel Art
Topic: Teeny Tiny Pixel Man :)
Replies: 23
Views: 30805

Here are some 4x4 sprite and map routines that I made that you might find useful.
Download
by Stickmanofdoom
Tue 07 Mar, 2006 11:51 am
Forum: Off Topic
Topic: Hover
Replies: 24
Views: 19805

Wow. That brings back memories!
by Stickmanofdoom
Mon 06 Mar, 2006 4:09 pm
Forum: Off Topic
Topic: Gridwars (aka Geometry Wars)
Replies: 6
Views: 7638

kalan_vod, the "Marble Madness" clone isn't finished, and the last update was in 2004.
by Stickmanofdoom
Sat 04 Mar, 2006 12:46 am
Forum: Programming Help
Topic: [General Algorithme] 3D engines
Replies: 92
Views: 51214

While drawing sprites is fast, the number of different orientations of a single polygon is so large that it would take a massive amount of memory to store all the data, with makes the technique impractical. It seems to me that the most practical way to get a 3d engine for z80 calcs would be to get m...
by Stickmanofdoom
Tue 14 Feb, 2006 10:24 pm
Forum: Smash Bros
Topic: Project Discussion
Replies: 229
Views: 394108

It looks really promising, it's even in greyscale! I'm glad to see a working form of AI as well.
by Stickmanofdoom
Mon 13 Feb, 2006 2:12 am
Forum: Programming Help
Topic: [General Algorithme] 3D engines
Replies: 92
Views: 51214

coelurus wrote:... filled surfaces and filling pixels is the most horrifying thing you can do on a calc.
Hasn't Cobb already done this in his Death Rally game? Or are the routines not fast enough to render tens of polygons at once?
by Stickmanofdoom
Mon 30 Jan, 2006 11:46 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 653069

Sounds promising! When are you planning to release a public version?