Search found 65 matches
- Tue 12 Apr, 2005 2:26 am
- Forum: Programming Help
- Topic: [TI ASM] Displaying random text
- Replies: 23
- Views: 10989
- Tue 12 Apr, 2005 2:15 am
- Forum: Off Topic
- Topic: [Game, Locked] The Old Broken Story Thread
- Replies: 186
- Views: 59761
- Tue 12 Apr, 2005 12:59 am
- Forum: Metroid
- Topic: progress...
- Replies: 280
- Views: 624652
I must agree, it is amazing things like this are being done by college and in some cases, high school kids in their spare time. I find this hard to do, for lack of motivation and inspiration, and to see these guys go after it day after day is really amazing. Good luck Spencer and Joe and all the ot...
- Mon 11 Apr, 2005 11:58 pm
- Forum: Programming Help
- Topic: [TI ASM] Displaying random text
- Replies: 23
- Views: 10989
- Mon 11 Apr, 2005 11:03 pm
- Forum: Programming Help
- Topic: [TI ASM] Displaying random text
- Replies: 23
- Views: 10989
- Mon 11 Apr, 2005 10:49 pm
- Forum: Programming Help
- Topic: [TI ASM] Displaying random text
- Replies: 23
- Views: 10989
- Mon 11 Apr, 2005 10:29 pm
- Forum: Programming Help
- Topic: [TASM] Tasm being a bitch
- Replies: 28
- Views: 11326
- Mon 11 Apr, 2005 10:08 pm
- Forum: Programming Help
- Topic: [TI ASM] Displaying random text
- Replies: 23
- Views: 10989
- Mon 11 Apr, 2005 8:13 pm
- Forum: Programming Help
- Topic: [TI ASM] Displaying random text
- Replies: 23
- Views: 10989
- Mon 11 Apr, 2005 1:51 am
- Forum: Programming Help
- Topic: [TI ASM] Displaying random text
- Replies: 23
- Views: 10989
- Sun 10 Apr, 2005 7:37 am
- Forum: Programming Help
- Topic: [TI ASM] Displaying random text
- Replies: 23
- Views: 10989
- Sun 10 Apr, 2005 6:46 am
- Forum: Programming Help
- Topic: [TI ASM] Displaying random text
- Replies: 23
- Views: 10989
[TI ASM] Displaying random text
I need to know the equivelant of
RandInt(1,5)->A
If A=1
Disp "blah"
If A=2
...
in ASM...can anyone help me? I'm planning on porting my KillBot game from BASIC to Asm
RandInt(1,5)->A
If A=1
Disp "blah"
If A=2
...
in ASM...can anyone help me? I'm planning on porting my KillBot game from BASIC to Asm
- Sun 10 Apr, 2005 3:46 am
- Forum: Programming Help
- Topic: [TI ASM] Drawing "G" that movesby movement keys...
- Replies: 31
- Views: 14745
- Sat 09 Apr, 2005 7:02 am
- Forum: Programming Help
- Topic: [TI ASM] Drawing "G" that movesby movement keys...
- Replies: 31
- Views: 14745
- Fri 08 Apr, 2005 11:28 pm
- Forum: Programming Help
- Topic: [TI ASM] Drawing "G" that movesby movement keys...
- Replies: 31
- Views: 14745