Search found 65 matches

by That_One_Guy
Tue 12 Apr, 2005 2:26 am
Forum: Programming Help
Topic: [TI ASM] Displaying random text
Replies: 23
Views: 10989

Oh...emm...then if I make them only one-line strings, it'll work? Or how do I put it on the graph screen? Y'know, so i can have more characters per line than the homescreen.
by That_One_Guy
Tue 12 Apr, 2005 2:15 am
Forum: Off Topic
Topic: [Game, Locked] The Old Broken Story Thread
Replies: 186
Views: 59761

"The bunny then turned evil and started blowing up my comp"
by That_One_Guy
Tue 12 Apr, 2005 12:59 am
Forum: Metroid
Topic: progress...
Replies: 280
Views: 624652

I must agree, it is amazing things like this are being done by college and in some cases, high school kids in their spare time. I find this hard to do, for lack of motivation and inspiration, and to see these guys go after it day after day is really amazing. Good luck Spencer and Joe and all the ot...
by That_One_Guy
Mon 11 Apr, 2005 11:58 pm
Forum: Programming Help
Topic: [TI ASM] Displaying random text
Replies: 23
Views: 10989

Ahh, so its just unneccesary? Even without, the program still crashes :puzzled:
by That_One_Guy
Mon 11 Apr, 2005 11:03 pm
Forum: Programming Help
Topic: [TI ASM] Displaying random text
Replies: 23
Views: 10989

Okay, maybe not. here's the source, maybe one of you folk can fix it? .NOLIST #define EQU .equ #define equ .equ #define END .end #define end .end #include "ti83plus.inc" #include "mirage.inc" .LIST #ifdef TI83P .org progstart-2 .db $BB,6D #else .org progstart #endif ret jr nc,rn...
by That_One_Guy
Mon 11 Apr, 2005 10:49 pm
Forum: Programming Help
Topic: [TI ASM] Displaying random text
Replies: 23
Views: 10989

Ahhh, doumo arigato gozaimasu! Maybe i can get this damned game to work after all.
by That_One_Guy
Mon 11 Apr, 2005 10:29 pm
Forum: Programming Help
Topic: [TASM] Tasm being a bitch
Replies: 28
Views: 11326

I dunno, maybe something screwed it up? Try redownloading it, that usually helps.
by That_One_Guy
Mon 11 Apr, 2005 10:08 pm
Forum: Programming Help
Topic: [TI ASM] Displaying random text
Replies: 23
Views: 10989

What is the proper header for an Ion program?
by That_One_Guy
Mon 11 Apr, 2005 8:13 pm
Forum: Programming Help
Topic: [TI ASM] Displaying random text
Replies: 23
Views: 10989

Ahh, thanks a lot. Now, to use ionRandom, you just include ion in the header?
by That_One_Guy
Mon 11 Apr, 2005 1:51 am
Forum: Programming Help
Topic: [TI ASM] Displaying random text
Replies: 23
Views: 10989

Could you break that code down and explain the bits? Otherwise i wouldnt be learning anything, just copying what others did. Plus, i dunno how to use the ion routines or anything :puzzled:
by That_One_Guy
Sun 10 Apr, 2005 7:37 am
Forum: Programming Help
Topic: [TI ASM] Displaying random text
Replies: 23
Views: 10989

I only need to display about 16 bits of text for the bots "attacks".go to ticalc.org and download Killbot, and look at the source for KILLBOT1 to see what I mean.
by That_One_Guy
Sun 10 Apr, 2005 6:46 am
Forum: Programming Help
Topic: [TI ASM] Displaying random text
Replies: 23
Views: 10989

[TI ASM] Displaying random text

I need to know the equivelant of
RandInt(1,5)->A
If A=1
Disp "blah"
If A=2
...
in ASM...can anyone help me? I'm planning on porting my KillBot game from BASIC to Asm
by That_One_Guy
Sun 10 Apr, 2005 3:46 am
Forum: Programming Help
Topic: [TI ASM] Drawing "G" that movesby movement keys...
Replies: 31
Views: 14745

Anywho, about sprites...? without using ION, that is
by That_One_Guy
Sat 09 Apr, 2005 7:02 am
Forum: Programming Help
Topic: [TI ASM] Drawing "G" that movesby movement keys...
Replies: 31
Views: 14745

Emm...sure...one could do that, but emm...what if one doesnt now dick-all about assembly? It'd be a bit of a problem, eh?
by That_One_Guy
Fri 08 Apr, 2005 11:28 pm
Forum: Programming Help
Topic: [TI ASM] Drawing "G" that movesby movement keys...
Replies: 31
Views: 14745

Thats all well and good for Ion, but how about a NOSTUB program?