Search found 61 matches

by MooK
Thu 31 Mar, 2005 3:11 am
Forum: Programming Help
Topic: [TI BASIC] Optimizing
Replies: 167
Views: 152465

I guess this maybe deserves some testing...
by MooK
Thu 31 Mar, 2005 2:55 am
Forum: Programming Help
Topic: [TI ASM] No Update LCD Tool?
Replies: 17
Views: 8744

:( ...So lost
by MooK
Wed 30 Mar, 2005 5:20 am
Forum: Announce Your Projects
Topic: Basic Pokemon
Replies: 10
Views: 6264

I got so lost trying to draw a throne for my game that I resorted to making a program that randomly fills in pixels of an 8x8 square. I was really lucky since the first image created was usable as the top of a throne...but the bottom...I just can't seem to make.
by MooK
Wed 30 Mar, 2005 5:10 am
Forum: Programming Help
Topic: [TI ASM] No Update LCD Tool?
Replies: 17
Views: 8744

Thanks for the help so far, maybe it would be best if I started learning asm sometime soon. (What I was going to use this for was the graphics of my basic game. They don't take that long, but it is not pretty to watch a screen be drawn. I thought maybe I could have loading... be displayed on the hom...
by MooK
Wed 30 Mar, 2005 4:58 am
Forum: Programming Help
Topic: [TI ASM] No Update LCD Tool?
Replies: 17
Views: 8744

Alright I will see what it does...*crosses fingers* Not quite sure what it did...I ran it, then I turned on pxl 1,1 and it went to the graph screen. Maybe this idea won't work. Ok, well at least I know what I am looking for now. The hex code for turning off the constant lcd update of the graph scree...
by MooK
Wed 30 Mar, 2005 4:56 am
Forum: Announce Your Projects
Topic: Basic Pokemon
Replies: 10
Views: 6264

:( If only I had your artistical prowess...
by MooK
Wed 30 Mar, 2005 4:55 am
Forum: Programming Help
Topic: [TI ASM] No Update LCD Tool?
Replies: 17
Views: 8744

So would it be...


prgmUOFF

asmprgm
res plotLoc,(iy+plotFlags)


And then just call it using asm(
?
by MooK
Wed 30 Mar, 2005 4:53 am
Forum: Programming Help
Topic: [TI ASM] No Update LCD Tool?
Replies: 17
Views: 8744

Hmm Ok I'll check it out, but I can be sure I will get lost wiht zero asm exp :?
by MooK
Wed 30 Mar, 2005 4:46 am
Forum: Programming Help
Topic: [TI ASM] No Update LCD Tool?
Replies: 17
Views: 8744

Gambit wrote:I think this is it:

Code: Select all

res plotLoc,(iy+plotFlags)
Check 83pa28d to be sure.
Eh...83pa28d? :oops:
And I was wondering how I would put this into a program. I just want a small program that will turn off/on the updating when I need it.
by MooK
Wed 30 Mar, 2005 4:43 am
Forum: Programming Help
Topic: [TI ASM] No Update LCD Tool?
Replies: 17
Views: 8744

Graphscreen :(
by MooK
Wed 30 Mar, 2005 4:37 am
Forum: Programming Help
Topic: [TI ASM] No Update LCD Tool?
Replies: 17
Views: 8744

[TI ASM] No Update LCD Tool?

Ok, I am working in basic, and have not learned asm yet, but I was wondering if there is some short code that would stop the LCD from being updated. I know there is something in Xlib that allows you to do this, but since I can't use Xlib (it will not work with my 83p) I am asking if there is some co...
by MooK
Wed 30 Mar, 2005 3:27 am
Forum: Programming Help
Topic: [TI BASIC] Optimizing
Replies: 167
Views: 152465

...Wait a second. I just inputed :If 0<X<86:Then Blah Blah Blah Does that actually work? *edit* Oh yeah, I just tested If X>86 or X<0:X+7(X<=1)-7(X>=87->X Vs X+7(X<=1)-7(X>=87->X The latter wins. Then I did this If X>86 or X<0:Then X+7(X<=1)-7(X>=87->X End Vs X+7(X<=1)-7(X>=87->X Again the latter on...
by MooK
Wed 30 Mar, 2005 3:10 am
Forum: Announce Your Projects
Topic: Tommorow's Eve
Replies: 27
Views: 13190

So that is a lady on her knees/legs held up by her arms? Now I see it. :twisted: Heh...
by MooK
Wed 30 Mar, 2005 1:52 am
Forum: Programming Help
Topic: [TI BASIC] Optimizing
Replies: 167
Views: 152465

That is what I did with the getkey, but for the others I tired to time the speed of the sprite moving across the screen...heh...bad move. I think I will go back and test everything again...
by MooK
Wed 30 Mar, 2005 1:38 am
Forum: Programming Help
Topic: [TI BASIC] Optimizing
Replies: 167
Views: 152465

I am guessing that that might slow it down. I just tested the getkey thing I was wondering about...The first method (getkey->A) is 1.36 times faster, so going by that I think the new thing would slow the program down a little. I will remember that though, because I might optimize it for size later o...