Resident Evil

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T0RM3N7
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Resident Evil

Post by T0RM3N7 »

In my freshman year I made a trailer for a game I was thinking up :) , then I lost interest in the game. :(
So I found it on my comp, and have realized I can now make this game with xLib. :D
It's top down like Zelda except wid guns.
story:In the middle of a destroyed town three buildings remain:a school, an office building, and a geothermal power plant. Your character is sent by the gov't to determine how the town was destroyed.
more details when I find them.
Last edited by T0RM3N7 on Tue 24 Jan, 2006 12:10 pm, edited 1 time in total.
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
Treefrog
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Post by Treefrog »

Neat idea. Hope it's good! :P

I made two Resident Evil themed games last year. More of a shoot em up type, however. I'm hoping to remake it with xLib after my current project.

Anyhow, good luck!
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Post by T0RM3N7 »

thanks :D :D :D
i'm working on the maps right now so the main system should be running soon.
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
T0RM3N7
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Post by T0RM3N7 »

well it has been a really really long time since I updated on this game
so here's da :D shizzle:
you can move up and down, strafe left and right
enemy follows
HUD has health and ammo counters working
5 weapons (tell them to ya later)
da :( shizzle:
(5 asterisks means it is critical to the main engine, 1 means its almost unneeded)
only one enemy ****
grenades not implemented at all *****
very very small map *****
HUD has no weapon showing or items showing ***
no turning around yet ****
screen isn't placed properly ***
storyline isn't even started **
teh :insane: glitchez:
the enemy skips tiles when you move backwards, pulling the screen with you (I'm working on that one now)
after the enemy catches you, he stays ontop of you when you move
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
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kalan_vod
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Post by kalan_vod »

Cool, I wanted to make a game like this....check your pm :P.
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Post by T0RM3N7 »

yay screenshot!!!!!!
Image
you are at the bottom and the enemy is at the top
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
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kalan_vod
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Post by kalan_vod »

Update [01/24/06]:
This game will feature great graphics and gameplay, which will be our interpertation of Resident Evil.

Things added since last update:
-Changed the code around, which runs a lot smoother.
-Optimizations have been made all over the programs.

Things to be added:
-A whole new engine will be added to our game.
-Several changes to the sprites and gameplay.

This is a group effort of kalan_vod, T0RM3N7, and thecheat. We hope to have more updates a lot more offten. More info can be found at Omnimaga and my site.
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Post by Liazon »

awesome!
Image Image Image
T0RM3N7
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Post by T0RM3N7 »

Image

here it is
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
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kalan_vod
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Post by kalan_vod »

WOW! I love the hud towards the bottom! Later this week I will work on this after my two test (on wensday).
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Post by T0RM3N7 »

oh i forgot to tell everyone
that little box at the bottom of the hud is the Item box
I think that I've got that part up and running
its pretty close
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
T0RM3N7
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Post by T0RM3N7 »

well shooting now works but I'm probably going to have to edit it
items show up but I haven't made them work completely
gotta go to class now
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
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dysfunction
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Post by dysfunction »

After you get better sprites (iirc thecheat was working on some?), you should probably implement sprite masking over the tiles, otherwise it just looks ugly to have the sprite completely overwrite an 8x8 space.
Image


"You're very clever, young man, but it's turtles all the way down!"
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kalan_vod
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Post by kalan_vod »

Yeah thecheat was going to make some sprites, idk where he is atm....But Instead of doing a sprite mask it is possible to just not have line tiles ie make them white/black.
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Post by thecheat »

yeah, sorry I haven't been able to help, I've been working, I used a WHOLE week working on a school project, I'll try to play with some maybe tonight or tommorow, ok?

EDIT 2secs later...

well, put a side view guy in, see if you can tell where he is...

Image
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