Final Fantasy: Chaos Revenge

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Drak Dragon
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Post by Drak Dragon »

lots of new stuff, modifications, etc coming... considering a "SUPER DUPER BETER (er... beta)" but... ill have to discuss that with Kev.

By the way... New avatar

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Drak
leofox
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Post by leofox »

Kevin wrote:
koolmansam375 wrote: Can we see a battle animation so we can see how those look/work?
battles programs doesnt work in Flash debugger :(
Make a screenie the old way: calc + video camera :D
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koolmansam375
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Post by koolmansam375 »

leofox wrote:
Kevin wrote:
koolmansam375 wrote: Can we see a battle animation so we can see how those look/work?
battles programs doesnt work in Flash debugger :(
Make a screenie the old way: calc + video camera :D
Ben Trettel!

I remember when he did that. It really was a "screenshot"!

Edit: Linky! http://www.unitedti.org/index.php?showt ... st&p=10228
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Pongwars shall live!

blog is down atm. :-(
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DJ_O
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Post by DJ_O »

Yeah I remember that, but video camera are too expensive, I'll wait til I get my webcam, btw Drak your avatar is really funny :D
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thecheat
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Post by thecheat »

seems easier than calc capture (doesn't know how to use calc capture) *hides*
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DJ_O
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Post by DJ_O »

*works on map engine*
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Post by DarkerLine »

koolmansam375 wrote:
leofox wrote:
Kevin wrote:battles programs doesnt work in Flash debugger :(
Make a screenie the old way: calc + video camera :D
Ben Trettel!

I remember when he did that. It really was a "screenshot"!

Edit: Linky! http://www.unitedti.org/index.php?showt ... st&p=10228
Wow, I was really a spammer back then, when I wasn't posting subinteger code...
just try to be nice to people.
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necro
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Post by necro »

thecheat wrote:my 5min. monster...



SLUDGE MONSTER SoUl DrAiN (mustv'e goten patori already :P Jk )
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what is it supposed to look like?
leofox
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Post by leofox »

koolmansam375 wrote:
leofox wrote:
Kevin wrote:battles programs doesnt work in Flash debugger :(
Make a screenie the old way: calc + video camera :D
Ben Trettel!

I remember when he did that. It really was a "screenshot"!

Edit: Linky! http://www.unitedti.org/index.php?showt ... st&p=10228
The images don't seem to work on that site, so i copy+pasted, and hosted one myself:
Image
Image
Image
thecheat
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Post by thecheat »

looks like mine is too big *hopes not* :(
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DJ_O
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Post by DJ_O »

Image

need to
-fix some collision detection due to the fact most sprites moved onthe sheet
-rip off some sprites from RL3
-make new maps

EDIT: hmmfor some odd reasons the screenshot runs faster than on the real calc, on the regular TI-83+ its supposed to run at 3 fps, a bit faster than Diortem
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arti

Post by arti »

Is the game going to have grayscale maps like RQ?
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DJ_O
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Post by DJ_O »

I dont think I'll add grayscale support, because the walking is more complex than in reuben (the walking char have 2 frames and walk in 4 directions), also we have very little RAM right now
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Dragonwarrior333
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Post by Dragonwarrior333 »

Kevin are you using the X lib app because that speed is awesome! I cant wait until tr1p1eta (Sorry about the spelling :( ) Also I am curious to why it displays the sprite map after every screen if your not using gray scale. Another thing are you going to have this many little programs like your others or a few bigger ones :?: Also can you give me some stats as to how many monsters, magic, dungeons, towns, items ect....?

But so far this game looks awes:shock:me and looks like it wont dissapoint the Final Fantasy legacy :lol:

Oops sorry Drak for not mentioning you too :x :x :x .

Edit: Fixed name, sorry Drak
Last edited by Dragonwarrior333 on Mon 23 May, 2005 10:53 pm, edited 1 time in total.
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DJ_O
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Post by DJ_O »

Rigfht now I am using the old xLIB (0.1a) I used in reuben quest along with Omnicalc. The reason why it display the map everytime is because in the future when the engine will be integrated to the game when you start the game pic0 content will be stored into xLIB RAM area and I'll just need to display my maps , not the sprite sheet
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