Final Fantasy: Chaos Revenge
Moderator: MaxCoderz Staff
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- Sir Posts-A-Lot
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- Extreme Poster
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Ben Trettel!leofox wrote:Make a screenie the old way: calc + video cameraKevin wrote:battles programs doesnt work in Flash debuggerkoolmansam375 wrote: Can we see a battle animation so we can see how those look/work?
I remember when he did that. It really was a "screenshot"!
Edit: Linky! http://www.unitedti.org/index.php?showt ... st&p=10228
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- Calc Wizard
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Wow, I was really a spammer back then, when I wasn't posting subinteger code...koolmansam375 wrote:Ben Trettel!leofox wrote:Make a screenie the old way: calc + video cameraKevin wrote:battles programs doesnt work in Flash debugger
I remember when he did that. It really was a "screenshot"!
Edit: Linky! http://www.unitedti.org/index.php?showt ... st&p=10228
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- Calc Master
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The images don't seem to work on that site, so i copy+pasted, and hosted one myself:koolmansam375 wrote:Ben Trettel!leofox wrote:Make a screenie the old way: calc + video cameraKevin wrote:battles programs doesnt work in Flash debugger
I remember when he did that. It really was a "screenshot"!
Edit: Linky! http://www.unitedti.org/index.php?showt ... st&p=10228
- Dragonwarrior333
- Regular Member
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- Joined: Sat 19 Mar, 2005 1:59 pm
Kevin are you using the X lib app because that speed is awesome! I cant wait until tr1p1eta (Sorry about the spelling ) Also I am curious to why it displays the sprite map after every screen if your not using gray scale. Another thing are you going to have this many little programs like your others or a few bigger ones Also can you give me some stats as to how many monsters, magic, dungeons, towns, items ect....?
But so far this game looks awes:shock:me and looks like it wont dissapoint the Final Fantasy legacy
Oops sorry Drak for not mentioning you too .
Edit: Fixed name, sorry Drak
But so far this game looks awes:shock:me and looks like it wont dissapoint the Final Fantasy legacy
Oops sorry Drak for not mentioning you too .
Edit: Fixed name, sorry Drak
Last edited by Dragonwarrior333 on Mon 23 May, 2005 10:53 pm, edited 1 time in total.
Rigfht now I am using the old xLIB (0.1a) I used in reuben quest along with Omnicalc. The reason why it display the map everytime is because in the future when the engine will be integrated to the game when you start the game pic0 content will be stored into xLIB RAM area and I'll just need to display my maps , not the sprite sheet