Jackal
Posted: Wed 29 Dec, 2004 4:53 am
This will now be the official thread for discussion, suggestions and showings-off for my current project, Jackal. I'll try and dig out the important stuff from the other thread so we can continue here.
As you may know, Jackal is a game for the NES where you drive a jeep around, shooting tanks and soldiers of the brown color, while rescuing your little green buddies. Here is a page with a better explaination of the game.
As promised, I said I would start this thread up when I had something to show off. Obviously, this is a work in progress, but here we go...
Now before you say anything, I know. The masked sprite routine needs work. Is there a way to rotate right with 1s going into the 7th bit? Maybe perform a meaningless operation to set carry, then rotate in? Sigh...the public learning process requires some humility. =]
I also need to say that I hugely appreciate the sprites that were contributed in the other thread by Madskillz and Stickmanofdoom. They helped me draw the ones I'm using, but for now I'm using 8x8 for everything, so you'll be looking at my ugly jeep sprites for now. I don't think they're too bad, but I'm just not a great artist.
Contributions:
Stickmanofdoom
Madskillz
Things to work on / fix:
masked sprites
terrain graphics
map design
shooting / weapons
enemies
...and actually finishing the nes version so I can see what I need to do.
Basically this project is in its infancy, but I hope that with the support from everyone here I can see this through to the end. Thanks everyone.
As you may know, Jackal is a game for the NES where you drive a jeep around, shooting tanks and soldiers of the brown color, while rescuing your little green buddies. Here is a page with a better explaination of the game.
As promised, I said I would start this thread up when I had something to show off. Obviously, this is a work in progress, but here we go...
Now before you say anything, I know. The masked sprite routine needs work. Is there a way to rotate right with 1s going into the 7th bit? Maybe perform a meaningless operation to set carry, then rotate in? Sigh...the public learning process requires some humility. =]
I also need to say that I hugely appreciate the sprites that were contributed in the other thread by Madskillz and Stickmanofdoom. They helped me draw the ones I'm using, but for now I'm using 8x8 for everything, so you'll be looking at my ugly jeep sprites for now. I don't think they're too bad, but I'm just not a great artist.
Contributions:
Stickmanofdoom
Madskillz
Things to work on / fix:
masked sprites
terrain graphics
map design
shooting / weapons
enemies
...and actually finishing the nes version so I can see what I need to do.
Basically this project is in its infancy, but I hope that with the support from everyone here I can see this through to the end. Thanks everyone.