Crater9 by Taintedminds
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Crater9 by Taintedminds
I started making this game for the ti 83+ that i've been working on for a while. I call it Crater9. It's a basic RPG. As of right now i only have the beginning sequence done and there is only 1 weapon. It will most definitly be fun. Quite possibly one of my biggest and most complicated games i've made. There will be a save feature. I've been working on it for a little. Whenever i get a chance i will post some screenshots. The graphics of the characters are kindof crude though. Hopefully I can get a demo out sometime and you can give me some tips and pointers on what i can do to make it better. What do all of you here like to see in a game though?
UPDATES:
Now able to save and load perfectly.
2 monsters have been drawn and ready to be used.
started writing out story line.
-Taintedminds
UPDATES:
Now able to save and load perfectly.
2 monsters have been drawn and ready to be used.
started writing out story line.
-Taintedminds
Last edited by taintedminds on Wed 27 Apr, 2005 7:34 pm, edited 1 time in total.
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well i hope to make it long. I've been working on it for about a month now and it's proven itself to be a little difficult to get everything working correctly. its always fun to mess around with new ideas though. im having small problems with the save feature though. itll get worked out in time. it should turn out nice. i want to make it as small as possible though too. theres quite a bit of programming i have to do to work all the bugs out though. just in the beginning of the game i have a few bugs but it will be fixed whenever i get a chance to look back on it. i'm trying to think of a good screen to lead into a fight though. if anyone has suggestions on what i could do it would be of great help.
-Taintedminds
-Taintedminds
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I know how to help you with the saving feature! I figured out the best thing for rpg save's...hehehetaintedminds wrote:well i hope to make it long. I've been working on it for about a month now and it's proven itself to be a little difficult to get everything working correctly. its always fun to mess around with new ideas though. im having small problems with the save feature though. itll get worked out in time. it should turn out nice. i want to make it as small as possible though too. theres quite a bit of programming i have to do to work all the bugs out though. just in the beginning of the game i have a few bugs but it will be fixed whenever i get a chance to look back on it. i'm trying to think of a good screen to lead into a fight though. if anyone has suggestions on what i could do it would be of great help.
-Taintedminds
Archia...BASIC....ASM....erk...scratch ASM..yep don't know ASM
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Luthar wrote:I know how to help you with the saving feature! I figured out the best thing for rpg save's...hehehetaintedminds wrote:well i hope to make it long. I've been working on it for about a month now and it's proven itself to be a little difficult to get everything working correctly. its always fun to mess around with new ideas though. im having small problems with the save feature though. itll get worked out in time. it should turn out nice. i want to make it as small as possible though too. theres quite a bit of programming i have to do to work all the bugs out though. just in the beginning of the game i have a few bugs but it will be fixed whenever i get a chance to look back on it. i'm trying to think of a good screen to lead into a fight though. if anyone has suggestions on what i could do it would be of great help.
-Taintedminds
well would you care to share?
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This is the code source I use for saving and loading RPG's mostly...
Code: Select all
Menu("SAVE","YES",A1,"NO",B1)
Lbl B1
Goto ÃÂÂ
Archia...BASIC....ASM....erk...scratch ASM..yep don't know ASM
Why not just save it to another list and do not bother with the converting to matrix part? (Unless you have multiple save files, then just store directly to the matrix). Also, the delvars could be one command it saves a byte or two.
DelvarStr0DelvarListACDelvarListACE
btw, try to limit the amount of "Menu(" commands you have in the program
DelvarStr0DelvarListACDelvarListACE
btw, try to limit the amount of "Menu(" commands you have in the program
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
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lol
@leofox: If you had looked WELL at the code u would've seen he does Goto Lbl ÃÂÂ
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