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Posted: Fri 22 Apr, 2005 9:51 pm
by DJ_O
I'm fine as long as the game wont take more than 163840 bytes of archive
, I was just wondering in case you wanted 1000 cards like in Yu-Gi-Oh
Posted: Sat 23 Apr, 2005 1:33 am
by Shadow Phoenix
Kevin wrote:I'm fine as long as the game wont take more than 163840 bytes of archive
, I was just wondering in case you wanted 1000 cards like in Yu-Gi-Oh
*hopes it will*
Posted: Sat 23 Apr, 2005 2:18 am
by lloydkirk1989
Thats looks alot better...
Its cool how you're able to fit so much graphical detail in the cards.
Posted: Sat 23 Apr, 2005 3:39 am
by tr1p1ea
Yeah and Kevin that new avatar is ... psychedelic!
.
Posted: Mon 02 May, 2005 7:47 pm
by NanoWar
Update:
-Hit animation
-Violence deck
-Surface optimizing
I haven't got so much time, but I think thursday is my next programming-day.
hmm... ok, next week!
Posted: Fri 06 May, 2005 3:46 pm
by NanoWar
Please collect card ideas! I need 34 more cards!!!
Card ideas + graphic ideas would be helpful...
Posted: Fri 06 May, 2005 3:50 pm
by tr1p1ea
Nice work, any chance of a screenie?
Posted: Fri 06 May, 2005 3:59 pm
by Patori
wow... that's amazing... believe it or not.... you just inspired me to work harder on calc wars....
Posted: Sat 07 May, 2005 10:18 am
by tr1p1ea
I have this game sitting in my VTI folder and i got a sudden urge to play with it yesterday. I really love the gfx and would love to see a further update
.
Posted: Sat 07 May, 2005 2:50 pm
by NanoWar
There it is:
::Wizards_v0.2::
Make your own opinion.
Posted: Sat 07 May, 2005 4:11 pm
by lloydkirk1989
awesome...
Posted: Sat 07 May, 2005 6:36 pm
by tr1p1ea
At last! Very cool indeed NanoWar!
.
Posted: Sat 07 May, 2005 8:28 pm
by FrostFusion
Posted: Sun 08 May, 2005 11:40 am
by NanoWar
I think you noticed that each creature has 1/10, but for the healing and counter deck it will be 1/8 and for the violence deck 1/12.
I think in the game you should be able to power up your monsters, for example you buy a +1/+0 counter which increases the srength for all future combats. -or a +0/+2 counter (2 more health)
Now I should plan the deck-building-thing...
Hey! What about a "WIZLIB" where you can look for each card and its effect and gfx and so on??? That will be made after releasing Wizards.
But now, back to work!
-NanoWar
[
Wizards-Fan-Icon]
Posted: Fri 13 May, 2005 4:56 pm
by NanoWar
I spent the whole day in Wizards - so see the progress:
^Its a bit fast, but you can see it ruffly...
::
Wizards_v0.3::
Updates:
-All 4 decks ready
-3 enemys including 1 "boss" [the darker one
]
-Other little updates like a turn counter and optimized amount of health