Destiny Realm
Posted: Mon 27 Dec, 2004 10:49 am
anyone who has visited UTI might already know about this, but for the ones that don't: Destiny Realm is an ASM RPG under development by... me
Currently there's nothing more than a walking engine, but that'll be finished soon so that i can work on the fighting engine, the items, the shops and the story.
About the story... i can't say much about it, 'cause there isn't much now. I have someone else working on it, and i don't know what he has yet, if he has something...
About the items: I want to have about 100 items in the game, varying from swords to books to potions, but i don't know if i can come up with that much items. Ah well, i can always steal some from Morrowind and pokémon.
About the NPC's: the current engine support a lot of NPCs, 256 - the number of tiles, so that's a possible 100-150 NPC's in the game (if i can make up that much text..)
About the fighting engine: the layout is based on pokemon, but i only have a concept picture now.
About the walking engine: it uses 8x8 tiles, and smooth scrolling (currently only vertical). I can set an event to every tile in the game, NPC's are just tiles with a talking event.
some pictures:
walking engine:
enemies:
Currently there's nothing more than a walking engine, but that'll be finished soon so that i can work on the fighting engine, the items, the shops and the story.
About the story... i can't say much about it, 'cause there isn't much now. I have someone else working on it, and i don't know what he has yet, if he has something...
About the items: I want to have about 100 items in the game, varying from swords to books to potions, but i don't know if i can come up with that much items. Ah well, i can always steal some from Morrowind and pokémon.
About the NPC's: the current engine support a lot of NPCs, 256 - the number of tiles, so that's a possible 100-150 NPC's in the game (if i can make up that much text..)
About the fighting engine: the layout is based on pokemon, but i only have a concept picture now.
About the walking engine: it uses 8x8 tiles, and smooth scrolling (currently only vertical). I can set an event to every tile in the game, NPC's are just tiles with a talking event.
some pictures:
walking engine:
enemies: