The Forgotten Sword
Moderator: MaxCoderz Staff
- JoostinOnline
- Regular Member
- Posts: 133
- Joined: Wed 11 Jul, 2007 10:42 pm
- Location: Behind You
-
- Extreme Poster
- Posts: 322
- Joined: Tue 15 Feb, 2005 12:08 am
- Location: Lost in a land of mysteries.....
No.. lol It was just a model I had that I through in..
Join me at:
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
-
- Extreme Poster
- Posts: 322
- Joined: Tue 15 Feb, 2005 12:08 am
- Location: Lost in a land of mysteries.....
Yeah I guess it is. Each level can have its own bloom/blur filter so that you can customize each level the way you want. In case in one level you want a high bloom effect and in another you want barely any.
I've been thinking a bit on how I am going to do the AI and I think I've come up with a rather easy but effective way to do so.
* Player Seen
Which triggers:
* Start Shooting
* Work with team
*Player shoots back
Which Triggers:
*AI looking for cover.
I've also thought up of a way to do sound detection. I'll have a sphere thats alpha is set to the lowest so it is invisible and when you make a noise it grows from where you made that noise out. As it grows bigger it gets less powerful and so eventually it dissipates. When it hits an enemy then that triggers an alert state of mind for the AI and they head towards the noise.
Thats just some things I've been thinking about since it will be need later on.
-Toaster
I've been thinking a bit on how I am going to do the AI and I think I've come up with a rather easy but effective way to do so.
* Player Seen
Which triggers:
* Start Shooting
* Work with team
*Player shoots back
Which Triggers:
*AI looking for cover.
I've also thought up of a way to do sound detection. I'll have a sphere thats alpha is set to the lowest so it is invisible and when you make a noise it grows from where you made that noise out. As it grows bigger it gets less powerful and so eventually it dissipates. When it hits an enemy then that triggers an alert state of mind for the AI and they head towards the noise.
Thats just some things I've been thinking about since it will be need later on.
-Toaster
Join me at:
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
-
- Calc King
- Posts: 1513
- Joined: Sat 05 Aug, 2006 7:22 am
-
- Extreme Poster
- Posts: 322
- Joined: Tue 15 Feb, 2005 12:08 am
- Location: Lost in a land of mysteries.....
I set the alpha value to 0 so it is invisible you have to draw it so that you can test the collisions.
Join me at:
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
-
- Calc King
- Posts: 1513
- Joined: Sat 05 Aug, 2006 7:22 am
-
- Extreme Poster
- Posts: 322
- Joined: Tue 15 Feb, 2005 12:08 am
- Location: Lost in a land of mysteries.....
Actually I might be able to not draw it I've never actually tested collisions with a entity that isn't drawn. Maybe it will work. If you think about it though its just 20+- vertices. It might added up in the long run...
Join me at:
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
-
- Extreme Poster
- Posts: 322
- Joined: Tue 15 Feb, 2005 12:08 am
- Location: Lost in a land of mysteries.....
New screenshot I added depth of field or DOF for short for underneath the water. In case you dont know what it does I'll give you a quick overview... It blurs out any object that is so far away from the camera. When you get closer it becomes clearer. Really neat effect perfect for under the water. ;D
-Toaster
-Toaster
Join me at:
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
- Super Speler
- Regular Member
- Posts: 113
- Joined: Fri 09 Feb, 2007 2:20 am
- Location: Alpha Centuri
-
- Extreme Poster
- Posts: 322
- Joined: Tue 15 Feb, 2005 12:08 am
- Location: Lost in a land of mysteries.....
Yeah they are..
Here's a video of the map were working on.
http://emancipal.co.nr/gallery.php
-Toaster
Here's a video of the map were working on.
http://emancipal.co.nr/gallery.php
-Toaster
Join me at:
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
- Super Speler
- Regular Member
- Posts: 113
- Joined: Fri 09 Feb, 2007 2:20 am
- Location: Alpha Centuri
-
- Extreme Poster
- Posts: 322
- Joined: Tue 15 Feb, 2005 12:08 am
- Location: Lost in a land of mysteries.....
Thanks you guys! We are taking it one step at a time. Trees are being made right now by my modelers...
Join me at:
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done