NetHack/Rogue

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Snake
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NetHack/Rogue

Post by Snake »

Proud to annouce that iI decided to make a ti-83+ basic version of NetHack and that the project is making good progress :P

Just for you to know: here is the list of feature i plan to implement:
-Complex, randomly generated donjons
-Town and some quest
-Spells
-Line of sight/lightning calculation
-Inventory management system
-Variety of magical scrolls, potions, amulets, wands, rings and spells
-Missile combat (bows, crossbows, and thrown things)
-Save game capacity
-Hidden traps and doors
-Gold and shopping
-High Score Listing

Much more like CalcRogue for TI-89 and higher :)

Knowing the limitation of TI-BASIC maybe some of these features will not be implemented.

Thanks for your future help!
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DJ_O
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Post by DJ_O »

Dans Calcrouge sur TI-89 les monstres bougaient uniquement lorsque le perso bougeait, ce serait pblement une idée de faire un calcrouge de ce type. Aussi ne met pas plus de 1 ou 2 monstre par écran car sa ramerait trop. Aussi les graphiques devrait etre en ASCII donc avec les strings les maps pourrait apparaitre + rapidement. Seulement je n'ai aucune idée pour l'algorithme des donjons aléatoires, surtout en BASIC.

Does anyone have an idea of how to make a random map generator like Calc rogue in BASIC (he uses strings)?
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Post by benryves »

Kevin wrote:Dans Calcrouge sur TI-89 les monstres bougaient uniquement lorsque le perso bougeait, ce serait pblement une idée de faire un calcrouge de ce type. Aussi ne met pas plus de 1 ou 2 monstre par écran car sa ramerait trop. Aussi les graphiques devrait etre en ASCII donc avec les strings les maps pourrait apparaitre + rapidement. Seulement je n'ai aucune idée pour l'algorithme des donjons aléatoires, surtout en BASIC.
"In the TI-89's "Calc rogue" the monsters only move when the main character moves - that's probably an idea for your own version. Also, don't have more than one or two monsters on the screen (it'll be too much). Also, use ASCII graphics with strings for the maps (they draw nice and quickly). I have no idea how to create random dungeons - least of all in BASIC."

For the non-French speaking amongst you. :)
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Post by Jim e »

Freaky Avatar.

NICE! :D
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Post by benryves »

Jim e wrote:Freaky Avatar.

NICE! :D
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?
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Post by DJ_O »

benryves wrote:
Kevin wrote:Dans Calcrouge sur TI-89 les monstres bougaient uniquement lorsque le perso bougeait, ce serait pblement une idée de faire un calcrouge de ce type. Aussi ne met pas plus de 1 ou 2 monstre par écran car sa ramerait trop. Aussi les graphiques devrait etre en ASCII donc avec les strings les maps pourrait apparaitre + rapidement. Seulement je n'ai aucune idée pour l'algorithme des donjons aléatoires, surtout en BASIC.
"In the TI-89's "Calc rogue" the monsters only move when the main character moves - that's probably an idea for your own version. Also, don't have more than one or two monsters on the screen (it'll be too much). Also, use ASCII graphics with strings for the maps (they draw nice and quickly). I have no idea how to create random dungeons - least of all in BASIC."

For the non-French speaking amongst you. :)
I'm sure this was translated with babelfish :lol:
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Post by Snake »

lol

Juste pour toi Kevin: en Francais, maintenant je suis pas a cour de temps alors je te présente officiellement mon projet:
oui les graphiques sont deja en ASCII,
ont dis calcrogue et non calcrouge
et oui les monstres bougent uniquement lorsque JE bouge (systeme de tour par tour)

bon: pour ce qui est de laffichage graphique jvas te sender ?ta msn???
un demo de mon jeu (jai vrmt jusse les mouvement et le hitdetection de fini)

mon msn: isolid_snakei@hotmail.com

en passant jme suis cassé la tete pour mon algorythme de detection en basic pour les string

Code: Select all

If (sub(Str4,(16(Y-1))+X,1))="H
en gros c jusse "si ou le bonhomme sen va ya un H"

lol

pas facile..!!
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DJ_O
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Post by DJ_O »

G pas msn mais g un e-mail sur caramail c k.ouellet4@caramail.com , sinon ya tjrs AIM si tu l'a mon pseudo c Omnimaga mais je ne suia pas en ligne le mercredi et jeudi soir ni le samedi ds la journée a cause que je passe le Publi-Sac mais je suis qqe fois en lign ett de meme :)

I wanted to make a grayscale calcrogue in BASIC earlier but I got confused by the random maps generator making. And don't try to translate my posts in english using a translator cuz I make a lot of spelling mistake :shock:
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Post by lloydkirk1989 »

Le cours de Francais est le mieux cours du lycee. :P
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Post by benryves »

Kevin wrote:
benryves wrote:
Kevin wrote:Dans Calcrouge sur TI-89 les monstres bougaient uniquement lorsque le perso bougeait, ce serait pblement une idée de faire un calcrouge de ce type. Aussi ne met pas plus de 1 ou 2 monstre par écran car sa ramerait trop. Aussi les graphiques devrait etre en ASCII donc avec les strings les maps pourrait apparaitre + rapidement. Seulement je n'ai aucune idée pour l'algorithme des donjons aléatoires, surtout en BASIC.
"In the TI-89's "Calc rogue" the monsters only move when the main character moves - that's probably an idea for your own version. Also, don't have more than one or two monsters on the screen (it'll be too much). Also, use ASCII graphics with strings for the maps (they draw nice and quickly). I have no idea how to create random dungeons - least of all in BASIC."

For the non-French speaking amongst you. :)
I'm sure this was translated with babelfish :lol:
It wasn't, actually. :roll:
I haven't spoken French for ages :(
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Post by CoBB »

benryves wrote:Image

?
Reminds me of the worse days of A. J. Rimmer. ;)
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Post by DarkAuron »

ben, your avatar is scarier than my 'new' one was.. :shock:
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Post by Jim e »

Nah his is freaky, yours was scary.
I like freaky.
benryves displayed this when he wrote:Image
I'm confused, who's chasing who? :P :lol:
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Post by benryves »

I appear to have hijacked this thread. :oops:
If you go to my image gallery here, all is explained. Sort of.
http://benryves.com/bin/b3ta/?f=rotate.gif
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Post by dysfunction »

Man, it's been such a long time since I've spoken French. I can read all those posts, just takes me a few minutes (and a headache).
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