RlrBll

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CDI
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Post by CDI »

Simple concept, a ball rolling around a level, though, the levels are gonna be intresting. I'll be borrowing some elements from the Sonic The Hedgehog games like springs and loop like structures. I can also have walls you can be on, and in front of (by adjusting the fPart) and now for the best part, the imagery!

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The dotted line is your path

Funfun, everything in blue is an interaction with the envryonment, everyhting in dark yellow (wait, forgot those tiles ^^) is background, and everything in red is you.

The levels will end after you pass through a gate. The gates are easy to find, and get to.

No speed bonus, underwater can be done normally, but you go 1/2 the speed (or just slower), there can't be dead ends really, there are endless pits (well, you fall off the map and die) there are also tiles that hurt you (spikes, electricity (in later levels), ect.) and no enemies because this was thought up on the idea of an enemyless envrionment
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L4E_WakaMol-King
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Post by L4E_WakaMol-King »

Wow, this looks nice. It's nice to see that original arcade-style games are still being made.
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Post by tr1p1ea »

Wow, this looks very nice indeed CDI!

So basically you control which path the ball takes? Do you like jump and stuff or is the ball always rolling and you can influence which track it takes?
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kalan_vod
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Post by kalan_vod »

O_O

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Post by DarkAuron »

Excellent. I'd love to try this when it's out :)
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Timendus
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Post by Timendus »

If you get the physics right, that game is going to be insanely cool :)
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benryves
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Post by benryves »

Nice :D
I always wanted to make a physics-based ball-bearing game. Hopefully I won't need to, now :D
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CDI
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Post by CDI »

:P sorry to say there aren't any real physics involved here folks :P the closed to physics I get it psudeogravity and psudeofriction. All of the "walls" are sticky and you'll keep on them until they end, or you hit anther wall, or a ramp.
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crzyrbl
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Post by crzyrbl »

nice, i cant wait to see how this turns out
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kv83
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Post by kv83 »

Wow, sounds nice. Though I also would love to see some kind of physics. Maybe you can talk to cobb, who already has some kind of "phsyic engine" for his pinball game :)
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CDI
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Post by CDI »

wel, cobb's is in ASM, and this is BASIC, and physics in BASIC + xLIB + Other Stuff makes it unbearably slow
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Post by CompWiz »

That looks great! :) How fast does it run?
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CDI
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Post by CDI »

it dosen't :P it's all psudeocode atm. not a single byte of it is reality yet, I'm still working on other things, but I have written a small bit for this in qBASIC to see if it's feasable
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