about HUDs
Moderator: MaxCoderz Staff
- GuillaumeH
- Regular Member
- Posts: 143
- Joined: Fri 17 Dec, 2004 8:30 pm
- Contact:
about HUDs
Here's an interesting article about HUDs : http://www.gamasutra.com/features/20060 ... n_01.shtml
I think it's quite thought-provoking for us who have to struggle to make fit a lot of information into 96*64 screens. Maybe the solution of togglable HUDs is the easiest to implement. Another easy solution is to use simple grayscale to allow looking at what's behind the HUD (by displaying it every other frame)...
I think it's quite thought-provoking for us who have to struggle to make fit a lot of information into 96*64 screens. Maybe the solution of togglable HUDs is the easiest to implement. Another easy solution is to use simple grayscale to allow looking at what's behind the HUD (by displaying it every other frame)...
- KermMartian
- Calc Wizard
- Posts: 549
- Joined: Tue 05 Jul, 2005 11:28 pm
- Contact:
- dysfunction
- Calc Master
- Posts: 1454
- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
-
- Maxcoderz Staff
- Posts: 791
- Joined: Fri 17 Dec, 2004 5:33 pm
- Location: On the dark side of the moon.
- Contact:
I know coelurus used to have strong feelings about HUDs. I am not sure if he still has them .
I have never really had problems with HUDs. You need them in games where it is vital to know certain info continually; action games. I never made action games.
In my Startroopers (unreleased) game I only show health and that is only a line of 1*96 pixels.
I have never really had problems with HUDs. You need them in games where it is vital to know certain info continually; action games. I never made action games.
In my Startroopers (unreleased) game I only show health and that is only a line of 1*96 pixels.
"They say that sea was created by a man named Maarten Zwartbol, a long time ago...." - Duck, an old Corbin version
I think the article summed it up perfectly: Decide what you need, and what you don't. If you can keep it down to the essentials, you're HUDing in the right direction.
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
As always, it depends. For instance, I'd want direct feedback info in an arcade game via a HUD, but not in an imo proper RPG (not even a stats screen, and you've heard from me why already ). An RTS is pretty much only about a HUD, but FPSs should have only tinsy bits of info (nolf is a good example).
The link should've had just a big line of text like:
"Make the HUD fit the game from the POV of the gamer."
The link should've had just a big line of text like:
"Make the HUD fit the game from the POV of the gamer."