Star Wars RPG

A forum where you can announce your awesome project(s).

Moderator: MaxCoderz Staff

Star Wars RPG

cool
13
81%
not cool
0
No votes
huh?
3
19%
 
Total votes: 16

gangsta
Sir Posts-A-Lot
Posts: 171
Joined: Wed 12 Oct, 2005 10:46 pm

Star Wars RPG

Post by gangsta »

haven't decided on the title or the storyline, but here goes...

real-time mission-based SW RPG (zelda-like fighting) with lightsabers, energy shields, and other stuff y'all and I can think up...build your own lightsaber-maybe a minigame...customizable characters and stats...b/w but possibly greyscale after major coding is over (if I can learn about interrupts)...using Timendus's API...and that's a lot of dots...so i'll shut up now...
Liazon
Calc Guru
Posts: 962
Joined: Thu 27 Oct, 2005 8:28 pm

Post by Liazon »

Actually, a game like KOTOR Tactics (Starwars version of FFT) might be fun in my opinion.

As for greyscale. I believe you can easily do 3 level greyscale if you allocate room for a second buffer and use some code to switch which buffer gets put on the screen every so often. Kinda tricky, but the theory is simple.

Sounds good nevertheless.
Image Image Image
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

Actually a StarWars themed RPG for calcs sounds like an awesome idea! You may as well go with 4-level grayscale though :).

Have you got any concept art or anything?
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
User avatar
dysfunction
Calc Master
Posts: 1454
Joined: Wed 22 Dec, 2004 3:07 am
Location: Through the Aura

Post by dysfunction »

3-level runs at the same speed and takes the same amount of mem, so you might as well go with that... a Star Wars adventure game would great anyway, no matter how many colors ;)
Image


"You're very clever, young man, but it's turtles all the way down!"
User avatar
Timendus
Calc King
Posts: 1729
Joined: Sun 23 Jan, 2005 12:37 am
Location: Netherlands
Contact:

Re: Star Wars RPG

Post by Timendus »

gangsta wrote:using Timendus's API
Yay! Finally someone's going to use the API for something useful! :P

And about the greyscale; just use the API routines for that, it's pretty simple, even if you don't know anything about interrupts.

Edit: Read this about greyscale in the API, with example code a few posts further:
http://joepnet.com/hosted/maxcoderz/php ... 3950#33950
http://clap.timendus.com/ - The Calculator Link Alternative Protocol
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
gangsta
Sir Posts-A-Lot
Posts: 171
Joined: Wed 12 Oct, 2005 10:46 pm

Post by gangsta »

Im gonna use zelda-style sprites for the character, but with a changeable robe-thing...but I don't know where to get the sprites or change them to b/w or GS...(i suck at pixel art)
Liazon
Calc Guru
Posts: 962
Joined: Thu 27 Oct, 2005 8:28 pm

Post by Liazon »

@everyone: Well I haven't gotten to that level of greyscale use so don't blame me if I want to learn how to do greyscale on my own.
Image Image Image
User avatar
Timendus
Calc King
Posts: 1729
Joined: Sun 23 Jan, 2005 12:37 am
Location: Netherlands
Contact:

Post by Timendus »

calcul831415 wrote:@everyone: Well I haven't gotten to that level of greyscale use so don't blame me if I want to learn how to do greyscale on my own.
If you ask me, that's exactely the kind of thinking that we, as a community, have to get rid of :) When you program something on a PC, and you want to put a few buttons on the screen, do you want to reinvent the mouse and video drivers as well? Do you implement your own GUI to bypass Windows? Of course not. Rely on other people's work, it'll give you much faster and often better results, because coding something as complex as a good greyscale interrupt is a project of it's own.
http://clap.timendus.com/ - The Calculator Link Alternative Protocol
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
lloydkirk1989
Calc Wizard
Posts: 680
Joined: Wed 22 Dec, 2004 5:37 am
Location: West Palm Beach,FL
Contact:

Post by lloydkirk1989 »

I think the masters(Duck, Jim e) have already taken greyscale on the 83(84)+ to its limits, but if calcul wants to understand how it works thats a good thing.
User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

This sounds cool, kinda reminds me of catch 22 for calcs.
User avatar
Madskillz
Calc Wizard
Posts: 745
Joined: Fri 17 Dec, 2004 10:22 pm
Location: Wandering around in the Jungle...
Contact:

Post by Madskillz »

Honestly, I would love to see this game come to fruitation Gangsta...I wish you the best of luck mate. Any problems, be sure to ask around here, at revsoft, UTI, or anywhere else you can find it!
The Revolution is here...
thecheat
Calc Guru
Posts: 901
Joined: Tue 29 Mar, 2005 9:13 pm
Location: almost..........there........

Post by thecheat »

interesting, I thought at first this was a side scroller (guess the halo game is dead unless someone else takes it on) but, an overhead view would be interesting.

now the real question is, how large do you want the guy, 16x16 would create some impressive detail, but, you wouldn't have much of the screen to fight the guys off... I'm already thinking up some sprites for this, it sounds interesting.


PS: I'm going to make vehicles and the whole lot, games like this have gone without them for too long, but, what era is this?
thecheat
Calc Guru
Posts: 901
Joined: Tue 29 Mar, 2005 9:13 pm
Location: almost..........there........

Post by thecheat »

modding some Zelda sprites I made a few charicters, side view only, I'm not good with the rest...

Image

Image

Image

Image
katmaster
Sir Posts-A-Lot
Posts: 252
Joined: Tue 09 Aug, 2005 9:34 pm
Location: south of the north pole
Contact:

Post by katmaster »

Those are nice, both sets :)
cheese=yum
Image
User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

They look really good, double post? :P
Post Reply