Star Wars RPG
Moderator: MaxCoderz Staff
Star Wars RPG
haven't decided on the title or the storyline, but here goes...
real-time mission-based SW RPG (zelda-like fighting) with lightsabers, energy shields, and other stuff y'all and I can think up...build your own lightsaber-maybe a minigame...customizable characters and stats...b/w but possibly greyscale after major coding is over (if I can learn about interrupts)...using Timendus's API...and that's a lot of dots...so i'll shut up now...
real-time mission-based SW RPG (zelda-like fighting) with lightsabers, energy shields, and other stuff y'all and I can think up...build your own lightsaber-maybe a minigame...customizable characters and stats...b/w but possibly greyscale after major coding is over (if I can learn about interrupts)...using Timendus's API...and that's a lot of dots...so i'll shut up now...
Actually, a game like KOTOR Tactics (Starwars version of FFT) might be fun in my opinion.
As for greyscale. I believe you can easily do 3 level greyscale if you allocate room for a second buffer and use some code to switch which buffer gets put on the screen every so often. Kinda tricky, but the theory is simple.
Sounds good nevertheless.
As for greyscale. I believe you can easily do 3 level greyscale if you allocate room for a second buffer and use some code to switch which buffer gets put on the screen every so often. Kinda tricky, but the theory is simple.
Sounds good nevertheless.
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Re: Star Wars RPG
Yay! Finally someone's going to use the API for something useful!gangsta wrote:using Timendus's API
And about the greyscale; just use the API routines for that, it's pretty simple, even if you don't know anything about interrupts.
Edit: Read this about greyscale in the API, with example code a few posts further:
http://joepnet.com/hosted/maxcoderz/php ... 3950#33950
http://clap.timendus.com/ - The Calculator Link Alternative Protocol
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
If you ask me, that's exactely the kind of thinking that we, as a community, have to get rid of When you program something on a PC, and you want to put a few buttons on the screen, do you want to reinvent the mouse and video drivers as well? Do you implement your own GUI to bypass Windows? Of course not. Rely on other people's work, it'll give you much faster and often better results, because coding something as complex as a good greyscale interrupt is a project of it's own.calcul831415 wrote:@everyone: Well I haven't gotten to that level of greyscale use so don't blame me if I want to learn how to do greyscale on my own.
http://clap.timendus.com/ - The Calculator Link Alternative Protocol
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
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Honestly, I would love to see this game come to fruitation Gangsta...I wish you the best of luck mate. Any problems, be sure to ask around here, at revsoft, UTI, or anywhere else you can find it!
The Revolution is here...
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interesting, I thought at first this was a side scroller (guess the halo game is dead unless someone else takes it on) but, an overhead view would be interesting.
now the real question is, how large do you want the guy, 16x16 would create some impressive detail, but, you wouldn't have much of the screen to fight the guys off... I'm already thinking up some sprites for this, it sounds interesting.
PS: I'm going to make vehicles and the whole lot, games like this have gone without them for too long, but, what era is this?
now the real question is, how large do you want the guy, 16x16 would create some impressive detail, but, you wouldn't have much of the screen to fight the guys off... I'm already thinking up some sprites for this, it sounds interesting.
PS: I'm going to make vehicles and the whole lot, games like this have gone without them for too long, but, what era is this?