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Every time i played Harvest Moon i though "why isn't this an app?". Good you're making this an app.
However, it's going to require around 10,000 bytes of free RAM to hold the animated tile, object, enemy, and overhead arrays as well as the sprite overlay buffer.
I do something similar in Destiny Realm, though i only use 1200 bytes.
Wow, amazing indeed Spencer! Keep up the great work man! This is going to be an amazing game when it's done! Metroid might have some pretty big competition for POTY.
I didn't know any websites were following my progress. It's weird. ... and creepy. Anyways, here's your shadows. They're separate from the enemy, so anything that jumps'll have them. (and only when they jump)
You continue to amaze me, and the fact you've implemented the shadows! They look extremley nice, I hope others agree. The awe in the posts in this thread seems to be re-occuring...
-Mike
EDIT: I just compared the two screenshots, do the shadows cut down on the enemies speed? If it impaires it severely, you may want to consider getting rid of them. This could be a screenshot issue or game engine alertation though.
Capture rate on the first one used a 37 ms gap, this one used a 29. Don't worry, speed won't be affected. Handling one enemy, regardless if he does a lot of calculations, won't hurt the speed noticeably as 70%+ of the frame time is in draw.