[Featured][Dev] Zelda (Best Project 2005)

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DarkAuron
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Post by DarkAuron »

I hope you're using image compression.
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kv83
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Post by kv83 »

Spencer wrote:It's going to be a two page app.
Nooo :cry: I won't be able to play it on my beloved 83?
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leofox
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Post by leofox »

Spencer wrote:It's going to be a two page app.
Every time i played Harvest Moon i though "why isn't this an app?". Good you're making this an app.
However, it's going to require around 10,000 bytes of free RAM to hold the animated tile, object, enemy, and overhead arrays as well as the sprite overlay buffer.
I do something similar in Destiny Realm, though i only use 1200 bytes.
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DJ_O
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Post by DJ_O »

*backing up spencer posts*
Image Image Image Now active at https://discord.gg/cuZcfcF (CodeWalrus server)
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kv83
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Post by kv83 »

hehe... all screenshots are also stored on the calcwebzine.com server :)
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DJ_O
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Post by DJ_O »

Image Image Image Now active at https://discord.gg/cuZcfcF (CodeWalrus server)
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kv83
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Post by kv83 »

with all, i mean all new screenshots:

http://calcwebzine.com/screenshots/zelda/20050207.gif
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Calv!n.n0.1
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Post by Calv!n.n0.1 »

Wow, amazing indeed Spencer! Keep up the great work man! This is going to be an amazing game when it's done! Metroid might have some pretty big competition for POTY. ;)
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Post by Kozak »

It's so beautifull :shock:
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DarkAuron
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Post by DarkAuron »

Looks promising.
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dysfunction
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Post by dysfunction »

Very promising! I think it's finally gotten me over the grief at seeing Sam Heald's Zelda die.
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Spencer
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Post by Spencer »

Image

I didn't know any websites were following my progress. It's weird. ... and creepy. Anyways, here's your shadows. They're separate from the enemy, so anything that jumps'll have them. (and only when they jump)
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Post by Mike K »

You continue to amaze me, and the fact you've implemented the shadows! They look extremley nice, I hope others agree. The awe in the posts in this thread seems to be re-occuring... :shock:

-Mike

EDIT: I just compared the two screenshots, do the shadows cut down on the enemies speed? If it impaires it severely, you may want to consider getting rid of them. This could be a screenshot issue or game engine alertation though.
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Shadow Phoenix
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Post by Shadow Phoenix »

that screenshot makes me :
A. Punch my computer in the "face" since it doesnt wanna compile....
B. Work as hard as possible to catch up =D

Se you in VF 3 =D
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Spencer
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Post by Spencer »

Capture rate on the first one used a 37 ms gap, this one used a 29. Don't worry, speed won't be affected. Handling one enemy, regardless if he does a lot of calculations, won't hurt the speed noticeably as 70%+ of the frame time is in draw.
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