Aura
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- dysfunction
- Calc Master
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- Location: Through the Aura
The overworld is almost complete, so I've switched gears a little and started into the battle system.
Last edited by dysfunction on Wed 23 Mar, 2005 6:57 pm, edited 1 time in total.
"You're very clever, young man, but it's turtles all the way down!"
- dysfunction
- Calc Master
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- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
Update!
Scrolling in the battle engine is now implemented. The battle engine will use XLIB-based scrolling over an 4x24 map. If I have speed to spare after the AI is complete I might add parallax scrolling, though as thins are going I dobt I'll have the speed to spare on the black 83+. I might add it in as a special feature for SE-only however. It may even turn out that I'll have to eliminate scrolling altogether for the sake of speed, so don't get too excited. I'm now beginning to implement enemy motion (no AI yet, just random movement).
Scrolling in the battle engine is now implemented. The battle engine will use XLIB-based scrolling over an 4x24 map. If I have speed to spare after the AI is complete I might add parallax scrolling, though as thins are going I dobt I'll have the speed to spare on the black 83+. I might add it in as a special feature for SE-only however. It may even turn out that I'll have to eliminate scrolling altogether for the sake of speed, so don't get too excited. I'm now beginning to implement enemy motion (no AI yet, just random movement).
Last edited by dysfunction on Wed 23 Mar, 2005 6:57 pm, edited 1 time in total.
"You're very clever, young man, but it's turtles all the way down!"
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Nice!! Good work I cant wait till this game gets done!!
Join me at:
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or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
- dysfunction
- Calc Master
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- Location: Through the Aura
I used XLIB when it first came out, for Ender's Game- I recoded the scrling engine to use it within a week of the first version's release. Here's what it looked like:
And of course this achieved a solid 5 fps on a black 83+ hardware.
And of course this achieved a solid 5 fps on a black 83+ hardware.
"You're very clever, young man, but it's turtles all the way down!"
- dysfunction
- Calc Master
- Posts: 1454
- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
Ive recently begun recoding large portions of EG, and I got all the old bugs out. I'm almost through with the recode of the physics engine. Unfortunately it currently takes ~20 seconds to calculate However i plan for the final version to be in MLC so that won't be a problem. Once I'm finished with this stuff (not giving any dates yet) I'll release a beta with only multiplayer (same calc and maybe multi-calc) in Basic, which will be the only release before the final version.
"You're very clever, young man, but it's turtles all the way down!"
- dysfunction
- Calc Master
- Posts: 1454
- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
Thanks for the interest! Of course you know that EG is my first priority, at least until I get get the BASIC beta out. I want to at least have everything finished except AI when that happens. Btw, XLIB will make Aura much much easier to finish! Especially if it can read from pics higher than 10, as then Aura could have pixel scrolling. I've also thought of a way to speed up collision detection, and between that and xLib I think I can sseriously increase this game's speed.
"You're very clever, young man, but it's turtles all the way down!"
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Cool looks like there's some work being done on this now!!
Join me at:
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
- tr1p1ea
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Well i just realised that adding support for pics above 9 shouldnt be too hard ... but do you really think that you are going to be able to pull off pixel scrolling?
Last edited by tr1p1ea on Sat 07 May, 2005 10:41 am, edited 1 time in total.