Page 4 of 4

Posted: Sat 24 Feb, 2007 4:45 am
by threefingeredguy
Ammo boxes look a lot like the table from Link's Awakening. The one next to Richard.
Image

Your cobblestone-y floors look a lot like some of Spencer's tiles.
Image

Posted: Sat 24 Feb, 2007 5:15 am
by Madskillz
Cobblestone does kinda look like spencers...but I don't really care that much. Sounds great, keep us posted Halifax!

Posted: Sun 25 Feb, 2007 5:07 am
by snowman_hater
yeah, that tilemap looks way better than the crap i made. hope it turns out well!!

Posted: Sun 25 Feb, 2007 5:11 am
by DarkAuron
Who is to say the cobblestone wasn't also stolen by spencer, and this is just a chain or variety of 'stealing'? Why does it matter when he's got an engine that uses the graphics he's got? It doesn't need to be bashfest here..

Posted: Sun 25 Feb, 2007 5:24 am
by Halifax
Ok just to end this discussion. I found this tile out of a basic TI 89 RPG on ticalc.org. Another note. I have done some research and it appears that ever Zelda game on ticalc.org uses this cobblestone sprite, so as DarkAuron said it is a chain of stealing from the original Zelda that was made by no TI Community member.

Posted: Sun 25 Feb, 2007 5:36 am
by threefingeredguy
I was just pointing out that they weren't your tiles to restrict usage of.

Posted: Sun 25 Feb, 2007 7:12 am
by Halifax
Most of them are

Posted: Thu 01 Mar, 2007 12:37 am
by DigiTan
Does anyone else remember that song "Under Pressure" by Queen? Vanilla Ice sampled it in "Ice Ice Baby" back when I was in like 1st or 2nd grade and it went straight to #1. He only changed the bassline by a single note, yet had this weird attitude about flaunting it like it was an original beat. Even though the hit still topped the charts in '91, the insincerities & lack credit-giving contributed to the fall of his public image.

That out of the way, I like the Massacre story. (Looking forward to seeing the chainsaw carnage implemented on-calc especially). I know pretty soon, we're going to see less of Harry Potter + Zelda, and more of Massacre right? 8)

Posted: Fri 02 Mar, 2007 12:59 am
by Halifax
Yeah of course ;) I just didn't want to write the routines to work with an aligned tilemapper if I knew that I was going to switch to a smoothscrolling tilemap. And Harry Potter is gone already I have the main sprite for The Massacre done courtesy of MadSkillz and his Mad Spriting Skills

Posted: Fri 02 Mar, 2007 8:01 pm
by DigiTan
That's cool then. I remember liking how Little Dude 2.0 implemented grenades and a freeze ray nicely. Now I gotta see an on-calc chainsaw!

Posted: Sat 03 Mar, 2007 3:29 am
by Super Speler
Is it gonna be real time combat (as in combat is on the map) or turn based?

Posted: Sat 03 Mar, 2007 6:08 am
by Halifax
Real time all the way.

Posted: Sat 03 Mar, 2007 12:42 pm
by Super Speler
Wow, real time chainsaw combat would be awsome. I can't wait to see the finished game.

Posted: Sat 03 Mar, 2007 3:44 pm
by anykey
I still want a first-person mode damnit!
It's hard to beat the chainsaw action in the original doom.
I'm impressed. Good work!