Next version of xLIB - features?
Moderator: tr1p1ea
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Not sure if you are aware of this, but there is a thread on omni about the freatures.
Personally, I would love to see a execute function such as what omnicalc had. But it would be cool to have plugins, where one could add the link program if they wanted. Hmm, that wouldn't work so well though...since instead of it going through Asm() it would have to go through xlib first then Asm(), unless it was sitting in ram? Idk, I would like to see a link routine added asap though ..so I can finish something I have been working on >.> . Glad to see you wanted to expand it a little more.
Personally, I would love to see a execute function such as what omnicalc had. But it would be cool to have plugins, where one could add the link program if they wanted. Hmm, that wouldn't work so well though...since instead of it going through Asm() it would have to go through xlib first then Asm(), unless it was sitting in ram? Idk, I would like to see a link routine added asap though ..so I can finish something I have been working on >.> . Glad to see you wanted to expand it a little more.
I was also thinking of level compression, where one would have a list that has the compression format and it would be an option to decompress it. Like when you do Real(2 for a tile map, 0 would be nothing, and 1 would make it convert the list into a matric and then load the matric into the map.
I have been working on compression in my games lately and found that I am getting greater compression percentages with my way over RLE. Also I think it would be great just having any type of compression, where the user would have to run a program to convert the matric into a compressed list and xLIB would decompress it (did I make any sense?).
I have been working on compression in my games lately and found that I am getting greater compression percentages with my way over RLE. Also I think it would be great just having any type of compression, where the user would have to run a program to convert the matric into a compressed list and xLIB would decompress it (did I make any sense?).
About the plugin idea, well it would be useful if you wanted to use developer tools like matric compression. Other than that, it would be kinda pointless since it would be slower than that of Asm() unless copied into memory? Glad that you want to add compression, as I am getting amazing results....but it is a little slow on loading. It takes about 9 seconds to load each map (from compressed), but I compressed 83% of the original level size. It would be great in asm though, since it would be very fast.
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I really think that you should add in a sound command that would be awesome. That is one of the things that would make any program better. It could work like the play command in omnicalc, but it would be better cause its in xlib.
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