Dragon Song [Beta]
Moderator: MaxCoderz Staff
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- Posts: 36
- Joined: Tue 21 Dec, 2004 12:05 am
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Right now tiles 50-56 are animated. Five of them scrolls, one in each direction (can be used for rivers) and one faster down (can be used for waterfalls). And two change places (can be used for small animations).
Event based animations can use any number of pictures e.g. if you want to show an explosion you could write:
This will show a small 8x8 explosion at position r11 x r12 (r11-ypos, r12-xpos). The type of the event is "sub" (subroutine) so it can be reused if we want to show more explosions. So if you want to show the explosion at position 32x32 (32x4(*8 )) it would look something like this:
Event based animations can use any number of pictures e.g. if you want to show an explosion you could write:
Code: Select all
<event type="sub" name="explosion">
DrawPictureReg(r11,r12,8,1,picExpl1)
Wait(20)
DrawPictureReg(r11,r12,8,1,picExpl2)
Wait(20)
DrawPictureReg(r11,r12,8,1,picExpl3)
Wait(20)
DrawPictureReg(r11,r12,8,1,picExpl4)
Wait(20)
ReturnFromSub()
</event>
Code: Select all
...
SetReg(r11,32)
SetReg(r12,4)
JumpToSub(explosion)
...
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Well it ended last Friday, so I have plenty of time nowCompWiz wrote:so, when does your school end? Mine ends tomorrow(not counting exams), and I should have more time to hopefully make n game. I can't wait to try a demo. Looking great so far!
The last few events are completed, it's now possible to beat the demo level I only need to change the placeholder texts and balance the enemies a bit before it's ready. The demo will be quite easy though, but it will show what the engine is capable of.
sounds great.Erktheorc wrote:Well it ended last Friday, so I have plenty of time nowCompWiz wrote:so, when does your school end? Mine ends tomorrow(not counting exams), and I should have more time to hopefully make n game. I can't wait to try a demo. Looking great so far!
The last few events are completed, it's now possible to beat the demo level I only need to change the placeholder texts and balance the enemies a bit before it's ready. The demo will be quite easy though, but it will show what the engine is capable of.
If only there was a demo that was like that for Joe's metroid.
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Just wanted to say that the project isn't dead
A friend of mine helped me test the game a few weeks ago and we found a few things that had to be changed. My old routine for displaying text didn't work as well as it should, so I had to rewrite it. Also the level selection screen sucked, so I need to change that too
A few minor bugs was also found and fixed. There is still a few things that I need to fix before the demo is ready... more than I first thought
A friend of mine helped me test the game a few weeks ago and we found a few things that had to be changed. My old routine for displaying text didn't work as well as it should, so I had to rewrite it. Also the level selection screen sucked, so I need to change that too
A few minor bugs was also found and fixed. There is still a few things that I need to fix before the demo is ready... more than I first thought