TI-73 ASM
Moderator: MaxCoderz Staff
Dwedit wrote:Yay, I just ported joltima. Still haven't found a way to test it though, since TI's emulator doesn't support the undocumented opcodes. I'll guess it works fine, since it worked on a TI83+ as well.
![Shocked :shock:](./images/smilies/grayscale_shocked.gif)
:: Thanks Dwedit for another job well done ::
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
I think he means that it didn't work at all for a while. He commented on ticalc about the fact that a version was "broken" which implies that none of the calcs worked with it. The fact that it "worked on a TI83+ as well" probably means that he finally fixed whatever was wrong, not that he finally made a version for the 83+.DigiTan wrote:Dwedit wrote:Yay, I just ported joltima. Still haven't found a way to test it though, since TI's emulator doesn't support the undocumented opcodes. I'll guess it works fine, since it worked on a TI83+ as well.You mean Joltima was never availiable on 83+ until just now?!!? That's criminal!!!
![Wink :wink:](./images/smilies/grayscale_wink.gif)
I ported it to whatever dwedit.inc supports... (not released, just ported)
Including TI73 mallard, TI82 crash/ace/sng, TI83 sos/ion/venus, TI83+ crunchy/ion/mirage, TI85 rigel, ... Not that I've compiled and tested any of them, but they should all work. I even tried a Rigel build, worked fine. But pointless to release since there already is a rigel version out there.
Pretty much it was a successful disassembly. Shame on the author for not releasing source code to the current version.
I guess TI83+ users might benefit from a MirageOS version or something... But the hex-edited crunchyos version is probably the best.
Including TI73 mallard, TI82 crash/ace/sng, TI83 sos/ion/venus, TI83+ crunchy/ion/mirage, TI85 rigel, ... Not that I've compiled and tested any of them, but they should all work. I even tried a Rigel build, worked fine. But pointless to release since there already is a rigel version out there.
Pretty much it was a successful disassembly. Shame on the author for not releasing source code to the current version.
I guess TI83+ users might benefit from a MirageOS version or something... But the hex-edited crunchyos version is probably the best.
You know your hexadecimal output routine is broken when it displays the character 'G'.
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that is why I thinking GS might work. Im not talking about Desolate here, but I found a very old game that I started work on, when I was just getting into GS...the code is rather funny, but it is fairly small and might work for the 73. I'll add in a scoring routine and maybe send it into Ticalc.org or post it here probably mon or tue..
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