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Posted: Tue 27 Feb, 2007 6:12 am
by DarkAuron
Finally managed to get cel-shading to work. Model needs a bit more work, and animations still aren't done. She lacks eyes at the moment because I couldn't get the eye textures to automatically export; can easily be modified later.

Clicky!

Posted: Tue 27 Feb, 2007 10:31 am
by benryves
Mmm, NPR. :) Looking good!

Posted: Tue 27 Feb, 2007 7:54 pm
by King Harold
I see a tiny little error between the skirt and the body though..

Posted: Tue 27 Feb, 2007 10:22 pm
by DarkAuron
As I said, the model needs a bit more work. Originally the skirt, body, hair, and tie were all seperate objects. If you combine objects in 3DS Max, the bones detach, and merging objects correctly requires precise work; I was simply rushing to get a combined model. I'm not the creator of the model, one of the team members is, but he's often unavailible and hasn't finished the model yet.

Posted: Wed 28 Feb, 2007 6:34 am
by crzyrbl
How much of the game engine is prgm'ed?

Posted: Wed 28 Feb, 2007 7:45 pm
by DarkAuron
Not much right now, just basic movement and collision detection. There's been very little progress for quite some time now, due to school and varying stress factors.

Posted: Tue 20 Mar, 2007 3:45 am
by DarkAuron
A few new screenshots:

Image

Image

Posted: Tue 20 Mar, 2007 3:48 am
by threefingeredguy
I like those floor textures.

Posted: Tue 20 Mar, 2007 3:50 am
by tr1p1ea
Looking very slick! I like the second pic especially :).

Deadline in a week eh? Hope you can get what you want done! :).

Posted: Tue 20 Mar, 2007 3:52 am
by DarkAuron
Thanks, I made the textures myself in Photoshop. And yeah, just one more week. I can do it though :twisted:

Posted: Tue 20 Mar, 2007 8:34 pm
by Liazon
I like the mountain textures a lot :)

Good Luck man!

Posted: Wed 21 Mar, 2007 5:15 am
by crzyrbl
how much of those water effects does DarkBASIC have built-in?

Posted: Fri 23 Mar, 2007 2:45 am
by DarkAuron
crzyrbl: Technically, none. You can use certain combinations of mapping and texture usage for water, but for pixel shading you'd need to use a .fx Effect file.

Anyhow, the intro video is finally done. It could be in a higher quality, but that'll be okay for now.

Linky!

Posted: Fri 23 Mar, 2007 5:37 am
by tr1p1ea
Quirky but very impressive! It should fit in just nicely ... the music is cool too :).

Posted: Wed 28 Mar, 2007 10:14 pm
by DarkAuron
Though I don't feel my work is quite availible for the public just yet, I would like to inform you guys that I got 1st place in Regionals and I'll be competing in State on May 3rd. Go Abscencia!