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Posted: Sun 04 Dec, 2005 10:57 pm
by CompWiz
I played it some. It's a great game. :D I'll have more time to try it out during my boring physics class on monday. :)

How exactly do you go about making your own maps? And how about some instructions? Could you make up a readme that tells us what the items are for? :?

Posted: Sun 04 Dec, 2005 11:06 pm
by threefingeredguy
Yes, lemme type that up, I wll post it soon. Tonight or tomorrow 'round about 10 am US Central time.

Posted: Mon 05 Dec, 2005 1:50 am
by kalan_vod
threefingeredguy wrote:Yes, lemme type that up, I wll post it soon. Tonight or tomorrow 'round about 10 am US Central time.
Don't forget the map sizes :P.

Posted: Mon 05 Dec, 2005 4:34 pm
by threefingeredguy
Yup, they are in bold (its an html file of a visual faq).

Posted: Mon 05 Dec, 2005 7:04 pm
by CompWiz
I think I may have found a bug. When I was playing the game, I paused it, and set down the calc. A little bit later(after calc had turned off), I unpaused it, and accidentally killed the character. When the level started again, there were a bunch of random tiles across the screen, including multiple copies of the character. I could move around a bit in this strange environment.

Posted: Mon 05 Dec, 2005 8:57 pm
by threefingeredguy
That means that something overwrote the map buffer or you left the bounds of the screen. Maybe the APD messed up the X and Y values in saferam. I'll look into that. So when you unpaused, did you hit clear, splat after falling some distance, or land on spikes to die?

Posted: Mon 05 Dec, 2005 9:05 pm
by CompWiz
I think I landed on spikes, but I could have just fallen too far.

I should have been able to use my next life. I ended up with a bunch of random tiles covering the screen, including a few of the character. I could move around on the wierdly placed blocks a little, but I got stuck quickly.

I have also had a few ram clears(I don't really care, as I had everything archived). I think it may have to do with this program in some way, as I didn't have any problem before I used this program.

Otherwise, the game is fun. One thing though. could you make it so that if you beat a few levels, you can start after them from then on? It's annoying to keep having to do the first levels over and over again.

Posted: Mon 05 Dec, 2005 9:27 pm
by threefingeredguy
+ and - do level skip. Hm, I don't get ram clears in this program. Maybe that's a CruchyOS bug? I don't really see how, but it could be.

Posted: Mon 05 Dec, 2005 10:48 pm
by necro
oooh...crunchy os burn...

Posted: Mon 05 Dec, 2005 11:34 pm
by CompWiz
CrunchyOS has never done that before. In fact, it has special RAM protection, so that crashes that would clear the RAM in mirage don't clear the ram, or corrupt the program that crashed. I haven't had a probem until Space Station Pheta. :P

Anyway, it doesn't really bother me. I don't keep anything in Ram.

I may have found something. Does your program use the lists? In my memory, the lists give me the ERR:MEMORY error. They don't show any size. Also, I think one of the ram clears happened when I tried to delete the lists.

Also, somehow looking at the lists in the memory menu put some wierd text on the screen. This happened before after playing your game.

Posted: Tue 06 Dec, 2005 12:01 am
by threefingeredguy
Nope, I never messed with any lists or variables. I had a similar problem with Wizards, have you used that program lately?

Posted: Tue 06 Dec, 2005 1:56 am
by CompWiz
No, but it could have been another program.

Any level building info out yet? Have any other levels been made?

Posted: Tue 06 Dec, 2005 6:00 am
by threefingeredguy
Some have said they are making them, but I don't have them yet.

The info will be out soon. I am making an easy to use visual walkthrough in html with plenty of screenshots. The part you probably will use is the appendix, it tells you what the tiles do from every direction and such. The beginning is for people who haven't played SSP or used CalcGS.

Posted: Tue 06 Dec, 2005 12:45 pm
by CompWiz
threefingeredguy wrote: The info will be out soon. I am making an easy to use visual walkthrough in html with plenty of screenshots. The part you probably will use is the appendix, it tells you what the tiles do from every direction and such. The beginning is for people who haven't played SSP or used CalcGS.
:excited: :excited: :worship: :worship: :mrgreen:
Sounds great! I can't wait to try it out. :D

Posted: Wed 07 Dec, 2005 4:21 am
by katmaster
Yeah, sounds cool, I'll probably make a level too :)