Abscencia

A forum where you can announce your awesome project(s).

Moderator: MaxCoderz Staff

User avatar
benryves
Maxcoderz Staff
Posts: 3089
Joined: Thu 16 Dec, 2004 10:06 pm
Location: Croydon, England
Contact:

Post by benryves »

Looking good!
When you say adventure game, do you mean RPG-like (as opposed to, say, the typical Sam & Max-style graphical adventure game)?
User avatar
Delnar_Ersike
Sir Posts-A-Lot
Posts: 153
Joined: Mon 22 Jan, 2007 3:05 am
Location: UNATCO Headquarters

Post by Delnar_Ersike »

kv83 wrote:
tr1p1ea wrote:If you were only able to shoot nerf rockets that only made the enemies angry ... maybe that would be ok :).
Shooting with flowers and candy and making people happy would be even better ;)
I think shooting pebbles with a slingshot to stun people wouldn't be too violent, would it? :D
DarkAuron
Maxcoderz Staff
Posts: 1349
Joined: Sat 18 Dec, 2004 6:53 pm

Post by DarkAuron »

Not RPG-like. More like Super Mario 64. I think tentacle hair does justice for the amount of violence allowed :P
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
User avatar
Dragonwarrior333
Regular Member
Posts: 121
Joined: Sat 19 Mar, 2005 1:59 pm

Post by Dragonwarrior333 »

My school did TSA for a few years and we went to the competition once, but we weren't prepared so we don't really do the competition anymore but we still call ourselves TSA. The closest thing to programing was the web design so I guess game development is new. I live in NY, but I think they should all be the same.

Kinda went off a little :D but looks like a great game anyway. And what language is Dark BASIC Pro? Is it BASIC or does it have its own language?
DarkAuron
Maxcoderz Staff
Posts: 1349
Joined: Sat 18 Dec, 2004 6:53 pm

Post by DarkAuron »

DarkBasic Pro is just a simplified programming language with a ton of commands that ease the headache of doing primitive things. Here's one of the examples included in the help database:

Code: Select all

Rem U5Collection
Rem Created: 12/06/2003 00:49:08
rem Compiles under: U6.0

rem Init app
sync on : sync rate 60

rem Load image
load image "spec.bmp",1

rem Make matrix and texture with trimmed tile
load image "spec.bmp",1
make matrix 1,1000,1000,10,10
position matrix 1,-500,-50,-500
prepare matrix texture 1,1,1,1
set matrix trim 1,0.25,0.25
update matrix 1
set matrix priority 1,1
ghost matrix on 1,0

rem Create a particles object
make particles 1,1,50,100.0
ghost particles on 1,0

rem Create an object with an effect (one command)
make object sphere 1,100,29,28
set effect on 1,"cartoon.fx",1

rem Theese are the defaults for an object
enable object zwrite 1
enable object zread 1

rem Full object material control
make object sphere 3,100,30,30
position object 3,-50,50,0
set object diffuse 3,rgb(255,0,0)
set object ambience 3,rgb(0,0,0)
set object emissive 3,rgb(0,0,64)
set object specular 3,rgb(255,255,255)
set object specular power 3,5

rem Object using FX system effect
load object "sphere.x",4
position object 4,150,50,0
scale object 4,8000,8000,8000
load effect "bubble.fx",1,1
if effect exist(1)=1
 set object effect 4,1
 set limb effect 4,0,1
endif

rem Create copies of the effect object
for o=5 to 99
 instance object o,1
 position object o,rnd(400)-200,rnd(100)-100,rnd(800)
 scale object o,25+rnd(25),25+rnd(25),25+rnd(25)
next o

rem Create an object to fade in/out
make object sphere 2,250
scale object texture 2,100,100

rem Smooth out object by obj or limb
set object smoothing 1,100
set limb smoothing 2,0,100

rem The fading sphere does not respond to zbuffer
disable object zwrite 2
disable object zread 2

rem Apply image directly to stage zero of texture
texture object 2,0,1

rem Change camera aspect to a square
x#=640-480 : set camera view x#/2,0,640-(x#/2),480
set camera aspect 1.0

rem Main loop
do
 `
 rem Set light for best effect
 inc side#,4 : set point light 0,cos(side#)*200,125,-300
 `
 rem Hide and Show Object Bounds
 if tm<75 then show object bounds 1,1
 if tm>75 then hide object bounds 1
 if tm>200 then tm=0
 `
 rem Use alpha to fade in/out
 set alpha mapping on 2,abs(tm-100)
 `
 rem Rotate original object
 yrotate object 1,object angle y(1)+0.1
 `
 rem Rotate instanced objects
 for o=5 to 99
  rotate object o,object angle x(o)+1,object angle y(o)+2,object angle z(o)+3
 next o
 `
 rem Control timer counter
 tm=tm+1
 `
 rem User prompt
 center text 320,20,"CRAZY COMBINATION OF NEW U5 COMMANDS"
 `
 rem Update screen
 sync
 `
rem loopend
loop

rem Free resources
ghost particles off 1
delete effect 1

rem End program
end
Result: http://darkauron.dyshost.com/Images/DBPro_Example.jpg
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
DarkAuron
Maxcoderz Staff
Posts: 1349
Joined: Sat 18 Dec, 2004 6:53 pm

Post by DarkAuron »

Well, I have a deadline now: March 27/28th. I thought it was going to be in April, but it's next month, which doesn't give me much time. I havn't managed to even finish the landscape editor yet, but it's coming to a close at least. I just need to implement object editing and add seamless texturing.

Here's a picture of the latest editor build.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

Well the editor is looking pretty sweet ... but it sucks how the deadline is so close, time to knuckle down i guess :S.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
User avatar
crzyrbl
Calc Wizard
Posts: 518
Joined: Wed 06 Jul, 2005 4:56 pm
Location: 3rd rock....

Post by crzyrbl »

wow, I want to be able to do something like this in C++ (maybe with xna...)
(\__/)
(='.'=)This is Bunny. Copy and paste bunny into your
(")_(")signature to help him gain world domination.

Image
User avatar
benryves
Maxcoderz Staff
Posts: 3089
Joined: Thu 16 Dec, 2004 10:06 pm
Location: Croydon, England
Contact:

Post by benryves »

XNA is also absurdly easy to use, though you're best off using C# for that (for the simple reason that XNA GSE integrates with VC# EE and nothing else at the moment).

Will you post a download link when it's done, DarkAuron? :)
DarkAuron
Maxcoderz Staff
Posts: 1349
Joined: Sat 18 Dec, 2004 6:53 pm

Post by DarkAuron »

Sure thing ben, though it's still going to be worked on until Nationals in the summer.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
jimmothy
New Member
Posts: 50
Joined: Sat 09 Dec, 2006 2:13 am

Post by jimmothy »

all i can think of when i heard the main character's name is someone on a dark planet suddenly summoning a chocobo. anyway this project looks really cool
User avatar
crzyrbl
Calc Wizard
Posts: 518
Joined: Wed 06 Jul, 2005 4:56 pm
Location: 3rd rock....

Post by crzyrbl »

benryves wrote:XNA is also absurdly easy to use, though you're best off using C# for that (for the simple reason that XNA GSE integrates with VC# EE and nothing else at the moment).

Will you post a download link when it's done, DarkAuron? :)
oh ya, that's what I meant, C#. (Im still using C++ right now.) anyways, ya! post a link for sure!
(\__/)
(='.'=)This is Bunny. Copy and paste bunny into your
(")_(")signature to help him gain world domination.

Image
DarkAuron
Maxcoderz Staff
Posts: 1349
Joined: Sat 18 Dec, 2004 6:53 pm

Post by DarkAuron »

The person in our group to do the most artwork is doing various school projects and different TSA projects, so she's working on a graphic design poster for Abscencia.

Have a look
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

Wow, that is some slick work! Even for a WIP. Lets hope she can find some time to do some game art, she has talent.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
DarkAuron
Maxcoderz Staff
Posts: 1349
Joined: Sat 18 Dec, 2004 6:53 pm

Post by DarkAuron »

I almost want to say it's good enough for box cover art. And wait until you see the intro video that was done in Flash, she's talented.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
Post Reply