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PostPosted: Sun 11 Oct, 2015 10:57 pm 
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Calc King
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Location: Quebec (Canada)
I have already finished this project, but I thought I would share it here for the people who still browse MaxCoderz every now and then, quoting an old post of mine:

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After several weeks of development, First Fantasy: Mana Force is finally complete! You can download it here: First Fantasy: Mana Force. If you used version 1.0, then delete prgmMFSB, MFSB2, MFSB3, MFCH and MFBM, because all sub-programs were renamed to shorter names in 1.0.1.

First Fantasy is one of the first RPG ever released for the TI-84 Plus C Silver Edition and the first ever one for the TI-84 Plus CE and TI-83 Premium CE! The CSE version uses Doors CSE 8.1 libraries to enhance TI-BASIC language, while the CE version uses CE Textlib. This very loose remake of Mana Force for the 83+ brings enhanced graphics, new magic spells and enemies, new cutscenes, expanded storyline and many new challenges. There are 16 magic spells available, 7 character classes, 49 monsters and several hours of gameplay. If you are a fan of Square-Enix Japanese role-playing games such as Final Fantasy, then you should try it!

If you aren't convinced yet, there is an outdated video on Youtube showing the CSE game in action (the CE version looks similar, but misses the HUD and has fewer colors), as well as the project sub-forum, which has a very large screenshot thread showing the evolution of the game.

Enjoy one of the first JRPG for TI's color Z80 and eZ80 calculator models and my first major RPG release since 2008! :D


While this isn't Reuben Quest nor ROL series, this RPG might appeal to people who prefers small games with fewer files, plus the 2002 game was totally unbalanced anyway. Here is the download link: http://www.ticalc.org/archives/files/fi ... 46383.html

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PostPosted: Sun 08 Nov, 2015 10:22 pm 
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Very colourful and a good game to play. Works pretty fast on the CSE too :).

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PostPosted: Wed 10 Jun, 2020 5:48 pm 
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Calc King
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Thanks for the comments. Yeah the CSE version hasn't been updated but it actually looks better, since it takes advantage of xLIBC. Thankfully DrDnar did not add error checks for everything in his lib so I could do things with CE Textlib that cannot be done normally.

Here are some updates:

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-The game now uses 16 colors instead of 15, allowing some dungeon color changes
-The game is completely full screen now
-Your hit points are now displayed at the top of the screen at any time except in the menu
-There is a new sub-program for the custom font routine needed for the above
-You can now quit the game using CLEAR in the menu
-The shops and the warp zone now have a border like the menu
-Some empty green gaps in the village graphics, similar to the ones present in dungeons prior version 1.1 have been removed.

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PostPosted: Thu 11 Jun, 2020 3:31 pm 
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Nice, the exact same file works for the CE? I'll see if i can find where i put mine to test it out...


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PostPosted: Thu 11 Jun, 2020 5:59 pm 
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Calc King
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Nope, for the CE there are different files available than on the C Silver Edition. This is what the C Silver Edition version looks like, by the way:

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The C Silver Edition version uses xLIBC, by tr1p1ea, which is part of Kerm's Doors CSE 8.0 shell.

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PostPosted: Tue 23 Jun, 2020 1:34 am 
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If xLIB was released for the CE then it would work *hides*.

TI killed any hope of that however.

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