IT'S ALIIIIVEEE!
So yeah, I decided to ditch my plan for the Artificial Intelligence, because it was getting way too complicated (and it probably wouldn't work anyway). Instead, I'll use the tried-and-true waypoint method. So, I decided to get the AI to be able to aim itself at a point. The best way to test that, in my opinion, was to have a moving target - that is, the human-controlled car. And it seems to work! The artificial intelligence is using the exact same controls as the human - left, right, and 2nd.
Edit:
Update - got waypoints working!
[Featured][Dev] F-Zero
Moderator: MaxCoderz Staff
- calc84maniac
- Regular Member
- Posts: 112
- Joined: Wed 18 Oct, 2006 7:34 pm
- Location: The ex-planet Pluto
- Contact:
Re: [Featured][Dev] F-Zero
~calc84maniac has spoken.
Projects:
F-Zero 83+
Project M (Super Mario for 83+)
Projects:
F-Zero 83+
Project M (Super Mario for 83+)
- tr1p1ea
- Maxcoderz Staff
- Posts: 4141
- Joined: Thu 16 Dec, 2004 10:06 pm
- Location: I cant seem to get out of this cryogenic chamber!
- Contact:
Re: [Featured][Dev] F-Zero
Wow awesome! Its a race!
- calc84maniac
- Regular Member
- Posts: 112
- Joined: Wed 18 Oct, 2006 7:34 pm
- Location: The ex-planet Pluto
- Contact:
Re: [Featured][Dev] F-Zero
Another update - I tested out splitscreen! It's less than a frame per second slower, so I'll probably keep it.
~calc84maniac has spoken.
Projects:
F-Zero 83+
Project M (Super Mario for 83+)
Projects:
F-Zero 83+
Project M (Super Mario for 83+)
Re: [Featured][Dev] F-Zero
That looks awesome! I really like the 3D implementation.
Maybe keep the splitscreen as an option (so you can choose to use splitscreen or not)?
Way to go calc84maniac!
Maybe keep the splitscreen as an option (so you can choose to use splitscreen or not)?
Way to go calc84maniac!
- tr1p1ea
- Maxcoderz Staff
- Posts: 4141
- Joined: Thu 16 Dec, 2004 10:06 pm
- Location: I cant seem to get out of this cryogenic chamber!
- Contact:
Re: [Featured][Dev] F-Zero
Wow multiplayer?!
Whats good about the mode7-like technique is that you wont lose much detail going split screen since normally your horizon is the middle of the screen anyway!
Less thatn 1fps difference? Fantastic!
Whats good about the mode7-like technique is that you wont lose much detail going split screen since normally your horizon is the middle of the screen anyway!
Less thatn 1fps difference? Fantastic!
- benryves
- Maxcoderz Staff
- Posts: 3088
- Joined: Thu 16 Dec, 2004 10:06 pm
- Location: Croydon, England
- Contact:
Re: [Featured][Dev] F-Zero
Very impressive, especially the split-screen mode.
Re: [Featured][Dev] F-Zero
Did I fail to mention this is gonna be the coolest thing ever?
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
- calc84maniac
- Regular Member
- Posts: 112
- Joined: Wed 18 Oct, 2006 7:34 pm
- Location: The ex-planet Pluto
- Contact:
Re: [Featured][Dev] F-Zero
Well, I added 64x64 map support! And I got the rendering engine to run at exactly the same speed as 32x32. Plus, it's way more flexible now about where I can store the tilemap - instead of aligning to the nearest 4KB, now I only have to align to 256 bytes.
And of course, here's a screenshot (Firefox recommended)
In case anyone is wondering, I haven't created any AI way-points for this track yet.
And of course, here's a screenshot (Firefox recommended)
In case anyone is wondering, I haven't created any AI way-points for this track yet.
~calc84maniac has spoken.
Projects:
F-Zero 83+
Project M (Super Mario for 83+)
Projects:
F-Zero 83+
Project M (Super Mario for 83+)
- benryves
- Maxcoderz Staff
- Posts: 3088
- Joined: Thu 16 Dec, 2004 10:06 pm
- Location: Croydon, England
- Contact:
Re: [Featured][Dev] F-Zero
Sounds good, and glad to hear that expanding the map hasn't impacted performance.
Shame I couldn't see the screenshot in Lynx, though.
Shame I couldn't see the screenshot in Lynx, though.