Desolate Re-write

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Galandros
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Re: Desolate Re-write

Post by Galandros »

tr1p1ea wrote:Well thankfully this incarnation is a lot cleaner and sensible than the original code wise. Im sure it still has its :X's though :).

Ill most likely be releasing the source with this one for those interested.
You guessed our thoughts. ^^ Yeah, is always good to see some code to learn.
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Art_of_camelot
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Re: Desolate Re-write

Post by Art_of_camelot »

tr1p1ea wrote:I layed out the entire tilemap today at work in my spare time. PuCrunch compresses it over 70%!

I am impressed :).
70% Is quite awesome. It'll also be great to see a sequel of this!
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kalan_vod
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Re: Desolate Re-write

Post by kalan_vod »

Definitely want to see what this code looks like!
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tr1p1ea
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Re: Desolate Re-write

Post by tr1p1ea »

Well the source is pretty standard stuff really, nothing overly special.

Also i bought a netbook so i can work on this whilst im on the road :).
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calc84maniac
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Re: Desolate Re-write

Post by calc84maniac »

Perhaps he meant he wants to see the results of this code? :mrgreen:

Either way, nice job! Can't wait for the next screenshot!
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Galandros
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Re: Desolate Re-write

Post by Galandros »

tr1p1ea wrote:Well the source is pretty standard stuff really, nothing overly special.
When I fully understand a code and even being something complex to others, I have the same opinion. :)
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kalan_vod
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Re: Desolate Re-write

Post by kalan_vod »

Beginners in asm who might want to see the GS routines might find it helpful (like me).

Which netbook did you get?
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Re: Desolate Re-write

Post by Wesley »

kalan_vod wrote:Beginners in asm who might want to see the GS routines might find it helpful (like me).

Which netbook did you get?
Precisely why I'm interested in the code, although I most likely won't understand it yet.

Notebooks are very ideal in programming, very portable, long battery life (that is if you purchase a good battery :) ), easy to use anywhere (just buy a $5 tiny mouse). I bought one and slip it into the laptop section in my backpack like it's a book, every day I go to school.
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Re: Desolate Re-write

Post by Super Speler »

I loved the original version and it's awesome seeing it being redone.
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tr1p1ea
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Re: Desolate Re-write

Post by tr1p1ea »

I think im going to make a tool to lay out the level stuff. It should make things easier and might come in handy later on some day. I have made some small progress on things like moving between rooms and have started on weapons etc. A few more things done and ill have another screenie :).
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Galandros
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Re: Desolate Re-write

Post by Galandros »

tr1p1ea wrote:I think im going to make a tool to lay out the level stuff. It should make things easier and might come in handy later on some day. I have made some small progress on things like moving between rooms and have started on weapons etc. A few more things done and ill have another screenie :).
A new screen would be great. :yes:
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Re: Desolate Re-write

Post by kalan_vod »

Can not wait to see some SS goodness!
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tr1p1ea
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Re: Desolate Re-write

Post by tr1p1ea »

Hooray, some small progress! :).

I finally managed to fix a bug in my object<->object collisions, so now it works properly for objects of *any* size and the weird scenarios that come with them which is a relief.

Also just adding in some of the little things like dialog boxes and stuff, and also linking all the rooms together as well :>.
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kalan_vod
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Re: Desolate Re-write

Post by kalan_vod »

The linking of the rooms would be a important step, so get it right! Haha, glad to see this move inch by inch
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tr1p1ea
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Re: Desolate Re-write

Post by tr1p1ea »

Small progress screenie showing picking up item dialogs and some inventory stuff. Data carts and rooms are half working too (no formatting and no door codes just yet).

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Starting to look like the old game now :).
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