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I have a 2.6 GHZ processor. I didnt try FRAPS in anything else but my game. So it might be the way I coded my engine.
-Toaster
Moderator: MaxCoderz Staff
That looks like crap.Toaster wrote:Hey everyone I just bump mapped some mud I hope you guys like how it looks...![]()
http://i61.photobucket.com/albums/h50/T ... bumped.jpg
-Toaster
I prefer displacement mapping, though parallax mapping is a pretty easy hack to get good results from a conventional bump-map.Halifax wrote:Normal mapping is a bit of a better algorithm to me though, but if you really want the good stuff then I would go with Parallax mapping.
Wow! People still use D3D7? I'd really recommend at least taking a look at the programmable pipeline (Direct3D 9), especially as the fixed-function pipeline is being dropped completely in Direct3D 10. It's very easy to work with thanks to the effects framework, and HLSL is pretty quick to pick up.toaster wrote:Normal mapping is a bit too much for the language I am using as it's still using directX 7.