As I see it, approximating surfaces with polygons is a hack by itself that provides a substitute for raytracing in many practical applications, because raytracing is simple but slow, while polygon rendering is complex but fast.Halifax wrote:Who wouldn't use polygons?
As for your wishlist, I’m with you in that, absolutely.
In fact, I’m pretty happy with 10-15-year old graphics already...Halifax wrote:Right now though I am so happy with the graphics that are already here.