[CuteGod] Discontinued

Projects that are no longer in development anymore.

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tr1p1ea
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Post by tr1p1ea »

Lol yeah 12x12 is a good size. But lets not hi-jack this thread ... its for kv's prototype after all :).
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Post by driesguldolf »

hehe, I never intended to hi-jack this thread :mrgreen:

but okay, will this project only feature a graphics engine? Or will it also support gameplay elements? (Not that it will be a game, rather that it supports a bit more then solemy a graphics engine)
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Post by Liazon »

tr1p1ea wrote:Looks cool kv83, and you've converted those tiles really well DarkAuron! Pity they are too big for an 83 game :(.

EDIT - Here are some 16x16 ones - no credit to me, they are just DA's cropped or quickly redone smaller, only to see if things are half feasible at a calc res:
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should be pretty good for 68k though :)
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kv83
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Post by kv83 »

I don't mind you guys "hi-jacking" this thread, as long as it's kinda related. And talking about a calc-port (port of what :P) is related.

It will of course have gameplay elements. But first things first, eh?
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Post by merthsoft »

We could use the 16x16 with xLIB... I'm'm'a do that...
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tr1p1ea
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Post by tr1p1ea »

The height really needs to be divisible by 3, so 16x15 is better. It isnt completely necessary though, things still look ok with different heights.
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Post by merthsoft »

16x15 sprites... You make the xLIB, I'll make the game.
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kv83
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Post by kv83 »

I changed a lot on the code to draw the borders. I've also reduced the height of an block. Here is the result

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Next are shadows :)
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tr1p1ea
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Post by tr1p1ea »

Hey looks cool, you've grouped them up :).

Have you thought about making it draw isometric tiles, but in an onscreen map that is squarish? So that you can use the space outside of the 'diamond'?
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Post by kv83 »

Hmmm. Yeah. Maybe i'll do that. You're right that it looks nice that way... i'll think about it.
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Post by kalan_vod »

Looking better each time, I can just see this turn into a FFT game :P..
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kv83
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Post by kv83 »

Thanks. Though I don't think i'll ever make a FFT game :) I could make the engine opensource though... don't know if anyone is intrested in it though :)
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Post by Halifax »

I like those tiles that you just posted kv83. Especially the grass tiles. Keep up the good work. I wish I knew C# because CuteWorld looks awesome.
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Post by Liazon »

much better cuz of the smoothness
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Post by kv83 »

I got around to put some time in this. I worked a lot on the engine to make it more flexible, since a lot of things were now hardcoded. Every block is now an object which can draw it self to the screen (instead of a big method to run through an 3d-array (x,y,z) and draw a block if there is block on the current position).

Still don't really know what to do with it, but at least it's fun to program :P
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