The cell is not designed for gaming. If you are doing computational fluid dynamics the cell is the boss. Folding at home is probably the best demonstration of what it can do and what it was designed for. But Gaming code is not so structured, organized, or even optimized, it goes every where. So when your limited to 256kb program and data size for each SPE, then yeah the cell is craptastic caching bitch.Halifax wrote:Jim_e: are you seriously kidding me. The hype of the CELL processor?? The CELL processor is most definetly the best console processor out there as we speak right now. It is a f***ing 128-bit CPU in RISC clocking at 4Ghz. This means that each SPE and the central processor has 128 registers each waying in at 128-bits. So that is 1024 128-bit registers across the CELL. The CELL can crank through 256 billion floating-point operations. Now tell me how many x360 can do?? The CELL's internal memory transfer between SPEs reaching in the hunderds. And bandwidth. Do you even want to go there?? 384 GB/s.
@homestar: Portables, like I said!