Pokemon Purple
Moderator: MaxCoderz Staff
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I am currently working on the party selection screen, here is a concept:
I am currently working on the party selection screen, here is a concept:
http://tifreakware.net - Connecting TI communities
Well, here they are, I made 3 to show how, just by manipulating the PRTY list, you can set up the pokemon in the order you want. Of course, that will work within the game, I just have to program that.
http://tifreakware.net - Connecting TI communities
Thanks.
And it is actually slow in the screenshot compared to the pogram running on the 84+SE it was designed on.
And it is actually slow in the screenshot compared to the pogram running on the 84+SE it was designed on.
http://tifreakware.net - Connecting TI communities
- Delnar_Ersike
- Sir Posts-A-Lot
- Posts: 153
- Joined: Mon 22 Jan, 2007 3:05 am
- Location: UNATCO Headquarters
It is simple:
HP/HPMax->N
(NE2).25->N
Line(X,Y,X+N,Y
This is of course set for 25 pixels to be max, and will mess up only if HP>HPMax.
And theoretically, you could just change the .25 to anything less than .96 to get the amount for the line going across...
HP/HPMax->N
(NE2).25->N
Line(X,Y,X+N,Y
This is of course set for 25 pixels to be max, and will mess up only if HP>HPMax.
And theoretically, you could just change the .25 to anything less than .96 to get the amount for the line going across...
http://tifreakware.net - Connecting TI communities
- Delnar_Ersike
- Sir Posts-A-Lot
- Posts: 153
- Joined: Mon 22 Jan, 2007 3:05 am
- Location: UNATCO Headquarters
I was only wondering because I am planning to make a game where the strength of our tower is represented by how tall it is. I guess I could modify the code a bit to use an 8x1 sprite instead of a line and make it vertical. Woops, there I go again, talking off topic.tifreak8x wrote:It is simple:
HP/HPMax->N
(NE2).25->N
Line(X,Y,X+N,Y
This is of course set for 25 pixels to be max, and will mess up only if HP>HPMax.
And theoretically, you could just change the .25 to anything less than .96 to get the amount for the line going across...
Anyway, about how much of the game is done (percent wise)?
Between 8 and 10%. There is still TONS of data to add... -.-
http://tifreakware.net - Connecting TI communities
it's great to come back and see that you're still working on this.
As far as the data that needs to be added, I'm not sure if I suggested this before, but would it be possible to make a simple data entry program for the computer, so the community can work together to enter the data? I'd be willing to help out some.
As far as the data that needs to be added, I'm not sure if I suggested this before, but would it be possible to make a simple data entry program for the computer, so the community can work together to enter the data? I'd be willing to help out some.
In Memory of the Maxcoderz Trophy
I dunno, I am still uncertain on how some of the data will need to be dealt with. I also have plans on completely rewriting the walking engine, to allow for scrolling, and deal with entire sections of map at one time, which will require me to remake the maps to show more at one time. It kinda sucks, since I had that all done already, but what ever, if it makes the game that much better, than so be it.
http://tifreakware.net - Connecting TI communities
Hard?? Nah, I did it for the graphscreen, the homescreen should be cake.
http://tifreakware.net - Connecting TI communities
What do you think? That should be more than dynamic enough to take on menus :p
http://tifreakware.net - Connecting TI communities
Whoa.
(@)=(@) <- Glasses, ha ha.
That is in Pure BASIC? That is awesome, dude. It looks good.
(@)=(@) <- Glasses, ha ha.
That is in Pure BASIC? That is awesome, dude. It looks good.
"Python has dynamic typing, and dynamic binding, which means that not only does it make a great secretary, it is also pretty damn kinky." --Henry the Adequate
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