FATE RPG
Moderator: MaxCoderz Staff
Why? It doesn't matter how he speaks, only that his project woops arse!
besides, he talks like this on 2 other forums that I know of, no one has complained about it there...
besides, he talks like this on 2 other forums that I know of, no one has complained about it there...
http://tifreakware.net - Connecting TI communities
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- Calc King
- Posts: 2195
- Joined: Sun 27 Mar, 2005 4:06 am
- Location: sleeping
- Contact:
WHOO... sup peeps.... yes... update time.... woord...
OK... lately ive been jes revampin' code.... making things werk betta...(more flexible.... events on-the-fly... ya know?)
Stuff I've Added:
-Treasure Chests
-Hidden Items
-More Animations
-Redesign Rooms (for first area)
-Events (general events...text events... etc etc)
-New Text routine (I gotta divide up the text betta... the HUGE strings Im using slows it down...or make a sweet line finisher like tifreaks.. AHA)
-Random Encounters
-The First Puzzle yo... (not really a puzzle.... jes gettin a keycode)
-woooord....
**Screenshots:
OK. dis first one is a bit long... had to divide it up (it basically shows how i implemented the stuff above yo... watch it...live it...FATE RPG
(Black calc..<_<....egh)
Part One:
Part Two:
Part Three:
EDIT: took out 5 screenshots for easier viewing...
Fo' sho...
NEXT... Random Encounter Test....
NEXT... ok fo dis next one... ive been meanin to change the battle style....(again...) i wanted it to be isometric... then i wuz like... why not make FATE isometric.....lets watch...yo(i might use the iso thing fer.... maybe battle.... maybe world map... maybe iso version of fate... who knows....)
First i used Marche from FFTA to test drive this....
Then i remade the first room in FATe... sorta... (ok.. the sprites look screwey AIGHT?.. yeh...)
NEXT... Another playable character?? yeh... eventually homeboi...
NEXT... for your enjoyment... a lil animation (it was originally gunna come before the title screen.... buut... it got way too big...)
yeh... i attempted to pull an FFTOM... .............wat ev.....
whew... good stuff good stuff.... (winter break comin' up.... finals now...... gotta crash.... asm final....tomorrow....err today...)
JFISH OUT....
OK... lately ive been jes revampin' code.... making things werk betta...(more flexible.... events on-the-fly... ya know?)
Stuff I've Added:
-Treasure Chests
-Hidden Items
-More Animations
-Redesign Rooms (for first area)
-Events (general events...text events... etc etc)
-New Text routine (I gotta divide up the text betta... the HUGE strings Im using slows it down...or make a sweet line finisher like tifreaks.. AHA)
-Random Encounters
-The First Puzzle yo... (not really a puzzle.... jes gettin a keycode)
-woooord....
**Screenshots:
OK. dis first one is a bit long... had to divide it up (it basically shows how i implemented the stuff above yo... watch it...live it...FATE RPG
(Black calc..<_<....egh)
Part One:
Part Two:
Part Three:
EDIT: took out 5 screenshots for easier viewing...
Fo' sho...
NEXT... Random Encounter Test....
NEXT... ok fo dis next one... ive been meanin to change the battle style....(again...) i wanted it to be isometric... then i wuz like... why not make FATE isometric.....lets watch...yo(i might use the iso thing fer.... maybe battle.... maybe world map... maybe iso version of fate... who knows....)
First i used Marche from FFTA to test drive this....
Then i remade the first room in FATe... sorta... (ok.. the sprites look screwey AIGHT?.. yeh...)
NEXT... Another playable character?? yeh... eventually homeboi...
NEXT... for your enjoyment... a lil animation (it was originally gunna come before the title screen.... buut... it got way too big...)
yeh... i attempted to pull an FFTOM... .............wat ev.....
whew... good stuff good stuff.... (winter break comin' up.... finals now...... gotta crash.... asm final....tomorrow....err today...)
JFISH OUT....
Last edited by JFISH on Mon 18 Dec, 2006 11:03 pm, edited 1 time in total.
...pure ownage...
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- New Member
- Posts: 11
- Joined: Thu 20 Oct, 2005 9:18 pm