xLIB v0.6b Testing
Moderator: tr1p1ea
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just so u know, the 16*16spritemapper works perfectly for me! *cuddles xlib!
I thought that xlib game's couldn't be used with basicbulider because the pic variables wouldn't allow it. As pic's from basicbuilder are read-only. corect me if i'm wrong....(wait, if the pic's are seperate from basic builder would it work?)
I thought that xlib game's couldn't be used with basicbulider because the pic variables wouldn't allow it. As pic's from basicbuilder are read-only. corect me if i'm wrong....(wait, if the pic's are seperate from basic builder would it work?)
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- Sir Posts-A-Lot
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I'm having issues withe running archived programs.
It goes like this right?:
I keep getting an "undefined" error doing it like this...
EDIT: It doesn't work with Pindur TI (running OS version 1.18) or with my actual calc (running 1.19).
It goes like this right?:
Code: Select all
"prgmBOMBER
real(10,0,0
prgmXTEMP000
EDIT: It doesn't work with Pindur TI (running OS version 1.18) or with my actual calc (running 1.19).
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In theory, yes. But in actuality for a big game, no. For some reason, basic builder apps require an insane amount of RAM (18k-22k). Even if you archive the other "data" prgms, you have to unarchive them at some point in time to run them. If basic builder apps could only unarchive the part of themselves that is in the middle of running into a temp prgm, this would be possible.dragon__lance wrote:Out of curiosity, is it possible to make a game, then put all the data in prgms in archive. Then have a basicbuilder app that runs all the prgms u need from ram?
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There seems to be a problem with xLIB screwing with the Y-Vars. I havent been able to pinpoint it but it might have something to do with the TileMap routine or the RecallPic routine.
In my game it doesnt happen, but it happens in Kevins Metroid.
I wont have much time to go bug searching until i am done with my studies and SoC.
In my game it doesnt happen, but it happens in Kevins Metroid.
I wont have much time to go bug searching until i am done with my studies and SoC.