EarlyMorning - Progress & Discussion
Hey kv, in what kind of programming langauge do you write this? Java, C(++), visual* ? Maybe I'd like to contribute to this project in some way. Harper maddox and I once thought out a novel manual map compression technique i'd like to try out once. It requires a good GUI to work since it uses a sprite aggregation tree-like structure thats impossible to effectivly use without graphical navigation and overview.
(BTW, please mail to dpkingma@gmail.com since I dont come here too often)
(BTW, please mail to dpkingma@gmail.com since I dont come here too often)
Hahaha, looks like all the oldies are teaming up to bring development to a higher level
(You worked with Harper Maddox? He's one of my guru's Is he still active in the community?)
(You worked with Harper Maddox? He's one of my guru's Is he still active in the community?)
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- dysfunction
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kv I tried the beta out, but only for a few minutes. I like the layout and professional feel to EM. I still need to read up on the buildscripts, and all the general usage. I found it weird that I had to add like 3-4 things (project, spritesheet, sprite, etc) before I could start drawing sprites, but I'm sure that helps w/ organization in the end. Also, when drawing the sprites, I really wish you could just click and drag over multiple pixels to draw them, instead of clicking each one. That part was also buggy at times when trying to right click white pixels. anyway, good work, and I'll try and play around with it a little more.
- kv83
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Thank youI like the layout and professional feel to EM.
It should help indeed, but I can see your point. Maybe I'll enahce the "new file" screen so that you can directly create a 1st spritesheet and map. This will save some time. But to do that, users should first be able to rename thingsI found it weird that I had to add like 3-4 things (project, spritesheet, sprite, etc) before I could start drawing sprites, but I'm sure that helps w/ organization in the end.
Yeah, that will be done in the feature, along with the other "drawing tools".Also, when drawing the sprites, I really wish you could just click and drag over multiple pixels to draw them, instead of clicking each one.
Hmmm... I'll look into that... I made a bug-notice with ID: BG-001That part was also buggy at times when trying to right click white pixels.
Thanks again.anyway, good work, and I'll try and play around with it a little more.
The thing under my mouse doesnt work (is creating a new map) and the screenshot itself looks a bit strange Like the mapping doesnt work...
But I feel this is going to be a nice tool.
[ http://users.free.swifthost.net/NanoWar ... trange.gif ]
But I feel this is going to be a nice tool.
[ http://users.free.swifthost.net/NanoWar ... trange.gif ]
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- kv83
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To create a new map, you have to select a mapcollection first. In other words it's right that you can't create a map in the root and that the option therefor is disabled.NanoWar wrote:The thing under my mouse doesnt work (is creating a new map) and the screenshot itself looks a bit strange Like the mapping doesnt work...
But I feel this is going to be a nice tool.
[ http://users.free.swifthost.net/NanoWar ... trange.gif ]
About the "mapping" problem. Could you give me some more info about your file (like size of maps/sprites)? Or send the file to me?
- benryves
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If you're a student, you should be able to get one over MSDNAA. (?)Kozak wrote:Any solutions?
I gave it a shot; I stupidly forgot to save your post on build scripts so haven't been able to actually test any of the output, but have had a fiddle with the editor. I really like the layout, it seems nice and easy to use and organise your sprites/maps with.
I know this is early days, and you probably know this already, but the odd things that stuck out were:
- Have a look in the containers bit of the toolbox (SplitContainers) and set the Dock property on your controls. You don't have to manually code form layout changes on resize ala VB6, which is nice
- Try using the MouseMove event (check e.Buttons) rather than MouseDown in the editor, as this will let the user "paint" rather than have to click each pixel.
- It doesn't like you selecting tiles in the map editor if you don't have a map loaded (unhandled exception).
- kv83
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Thanks ben! I'll look into the features you requested, altough I was planning to do the "painting" anyway... just didn't know how till now
Thanks for your compliments, it's really motivating me to code ^^D
(P.s.: @NanoWar: I also registerd your bug as BG-003)
Is registered as bug (BG-002)It doesn't like you selecting tiles in the map editor if you don't have a map loaded (unhandled exception).
Or even stupider of me; didn't include any readme with build informationI stupidly forgot to save your post on build scripts so haven't been able to actually test any of the output
Thanks for your compliments, it's really motivating me to code ^^D
(P.s.: @NanoWar: I also registerd your bug as BG-003)