[Featured][Dev] Battlestar Galactica

Here you can find side projects of the staff and great projects which we think should get extra support. (Note that featured projects are not projects by staff members of MaxCoderz)

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kalan_vod
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Post by kalan_vod »

OMGLESS!!! HAWt!!
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tr1p1ea
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Post by tr1p1ea »

That is awesome Dysfunction. I cant wait until this game is out! Have you had much time to work on it? Or is it just bits here and there?
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dysfunction
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Post by dysfunction »

My school (and most other colleges in the US) get almost a month for winter break, and I'm still working the same schedule I do in school except a few subbing shifts here and there, so I've got a fair amount of time to code in. I usually get in a couple spats a day, each 30 mins to 2 hours or so.
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Post by threefingeredguy »

:shock: :shock: :shock: :shock: :shock: :shock:
HOLY CRAP!
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thecheat
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Post by thecheat »

like the talking face :lol: now, just a question, how realistic is the speed?
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dysfunction
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Post by dysfunction »

Oh, it runs faster on a real calc, and even faster than that on an SE.
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Post by ISUCK »

holy crap, looks amazing, and if it's as fast as you say it is... :shock:
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dysfunction
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Post by dysfunction »

Well, the screenshot was taken with PTI, which runs around 80% or so of the speed of a black 83+.
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kv83
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Post by kv83 »

Wow, dysfunction, you are truly a xlib god :D this just looks awesome! I am impressed
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thecheat
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Post by thecheat »

good, I was thinking it was working a bit slow, no insult, but if it was that slow on my SE the fun level would go WAY down. :oops:
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Timendus
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Post by Timendus »

Wow, those animations... the talking face and the explosions... incredible :)
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Post by Liazon »

That is just insane!! :o :o :o

Good job dys
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Post by DarkAuron »

And I thought I'd never see a complete enough strategy game for a calc.. amazing. :D
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kv83
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Post by kv83 »

This project is now featured. Congrats Dysfunction.
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tr1p1ea
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Post by tr1p1ea »

Yay, good work and congratulations Dysfunction! You can pretty much thank that awesome screenie for this :).
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