looking at the screenshots, it seems that even if there were only one or two bosses it'd still be a great game. for example, halo 1 had no bosses, and it was a critically acclaimed game, regardless of the fact if there were any bosses or not. i think joe is going to blow us all away when this fantastic game is released.
yes yes, i know, metroid always had good bosses, but we are looking at a calculator here, not a damn gba. and he's a 1 man squad (well with the sprite guy, he's not, but he's doing all the programming basically), so we just all have to chill out and let him do his thing.
hey, just think, he might just surprise us with more bosses than we may think!
bosses
Moderator: tr1p1ea
I believe the issue with more bosses was the amount of unique tiles you had to include for them. Tiles that were only used once wasted valuable space.
I don't program asm yet, so I don't know if this is feasible, but I had an idea. How about having the game use external levels, each level with a boss. Could you include the unique tiles for the boss in the external level file, then have the game use them when the external level wants to display its boss?
That way, the game would just have to contain the commonly used tiles, and you could have unique bosses(and maybe even other unique tiles/monsters) in each level without making the main game file too big.
I don't program asm yet, so I don't know if this is feasible, but I had an idea. How about having the game use external levels, each level with a boss. Could you include the unique tiles for the boss in the external level file, then have the game use them when the external level wants to display its boss?
That way, the game would just have to contain the commonly used tiles, and you could have unique bosses(and maybe even other unique tiles/monsters) in each level without making the main game file too big.
In Memory of the Maxcoderz Trophy
That's what I wanted to do in my first BASIC game, but back then I didn't know how to optimize so it caused crashes.
I'm not sure if you can call external ASM files that store the tiles for the Bosses. My first reaction would be to store the sprite information into appVar but I'm not sure about that.
Can anybody correct me on this?
edit: btw, what who's Ridley? and how is he important to the storyline? and who is this Adam guy?
I'm not sure if you can call external ASM files that store the tiles for the Bosses. My first reaction would be to store the sprite information into appVar but I'm not sure about that.
Can anybody correct me on this?
edit: btw, what who's Ridley? and how is he important to the storyline? and who is this Adam guy?
Re: also
Not if he made it into an app.Alphawolf wrote:yeah plus he's got to keep the programming short because most calculators can on play games up to like 23-24 k of ram soo....
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yes
Oh yeah good point I hadn't thought of that oh wow? Hmmmm yeah if he made it into an app man that game could be fricking awsome. That just makes me want the game even more
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crap
dreams of metroid being made into an app
*Bam* shot down!! NOOOOOO!
Oh well maybe after he finishes it he will make it an app for some of us who own ti83+,84+, or what i have a ti84+ silver!
*Bam* shot down!! NOOOOOO!
Oh well maybe after he finishes it he will make it an app for some of us who own ti83+,84+, or what i have a ti84+ silver!